Market Overview:
The global wearable computer market is expected to grow at a CAGR of 10.8% during the forecast period from 2018 to 2030. The growth in the market can be attributed to factors such as the increasing demand for wearable computers in business management, medical monitoring, and personal consumption applications, and the growing demand for military applications of wearable computers. The global wearable computer market is segmented on the basis of type into headset computer, hand ring, and others. The headset computer segment is expected to account for a major share of the global wearable computer market during the forecast period owing to its growing demand in business management applications. The hand ring segment is projected to grow at a high CAGR during the forecast period due its increasing use in medical monitoring and personal consumption applications. On the basis of application,the global wearable computer market is divided into business management, medical monitoring, personal consumption,,and military applications. Business management application held majority share of total revenue generated by application segments in 2017and it will continue dominating over other segments throughoutthe forecastperiod .
Product Definition:
A wearable computer is a computer that is designed to be worn on the body, typically as part of a clothing ensemble or as an accessory.
Headset Computer:
The headset computer is a device that is connected to the user’s ear through an audio cable and it delivers input from the game controller or any other external devices to the user. The headset computer was initially designed for use in flight simulators but now they are also used in video games, movies, and television shows as well. The growing demand for enhanced gaming experience has led to increased adoption of these headsets which have further propelled market growth.
Hand Ring:
Hand ring is a part of wearable computer. It is used to input commands and data into the device through hand movements. The most common example of hand rings are found in video games where they use it to move the character around by giving directional inputs on analog sticks or triggers.
1st Generation: (1998 - 2000) Hand-held devices that can be connected to PC for communication and computation are called as first generation wearables.
Application Insights:
The business management segment dominated the global wearable computer market in 2017. The increasing use of wearable computers for tracking assets and inventory, as well as monitoring employee time sheets and attendance, is expected to drive the demand over the forecast period. Furthermore, increase in productivity through advanced analytics is further anticipated to fuel growth during the forecast period.
Medical monitoring application segment is projected to witness significant growth over the next six years owing to rising adoption of wearable devices for healthcare applications such as diabetes mellitus management, cardiology care and neurology patient monitoring among others. In addition, an increase in investment by government organizations such as National Health Insurance Corporation (NHI) for developing innovative technologies that improve healthcare delivery will boost industry expansion during this study period.
Regional Analysis:
North America dominated the global wearable computer market in 2017. The region is expected to maintain its dominance over the forecast period as well. This can be attributed to increasing investments in R&D, growing adoption of IoT technologies, and rising demand for wearable devices that are capable of providing real-time data on health and activity. Moreover, presence of prominent players such as Google LLC; Apple Inc.; Microsoft Corporation; and Samsung Electronics Co., Ltd.; has led to increased availability of these computers across this region.
Asia Pacific is anticipated to witness significant growth over the next eight years owing to increasing government initiatives pertaining toward implementation of IoT technology across various sectors such as healthcare & medical sector, automotive industry etc.
Growth Factors:
- Increasing demand for wearable devices from the healthcare sector as they help in tracking and monitoring patients’ health conditions.
- Growing popularity of fitness trackers and smart watches among consumers, which is propelling the demand for wearable computers.
- Proliferation of 4G/LTE networks that offer high-speed internet connectivity, which is aiding the growth of the wearable computer market.
- Rising number of start-ups focused on developing innovative wearable devices, fueling the growth of this market segment.
Scope Of The Report
Report Attributes
Report Details
Report Title
Wearable Computer Market Research Report
By Type
Headset Computer, Hand Ring, Others
By Application
Business Management, Medical Monitoring, Personal Consumption, Military
By Companies
Honeywell, Epson, Pebble, LG, Fitbit, ZIH Corp, AbleNet, Intel, Vuzix, Zebra
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
249
Number of Tables & Figures
175
Customization Available
Yes, the report can be customized as per your need.
Global Wearable Computer Market Report Segments:
The global Wearable Computer market is segmented on the basis of:
Types
Headset Computer, Hand Ring, Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Business Management, Medical Monitoring, Personal Consumption, Military
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Honeywell
- Epson
- Pebble
- LG
- Fitbit
- ZIH Corp
- AbleNet
- Intel
- Vuzix
- Zebra
Highlights of The Wearable Computer Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Headset Computer
- Hand Ring
- Others
- By Application:
- Business Management
- Medical Monitoring
- Personal Consumption
- Military
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Wearable Computer Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
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- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
A wearable computer is a device that is worn on the body, typically on the wrist or ankle, and contains computing and communication capabilities.
Some of the major players in the wearable computer market are Honeywell, Epson, Pebble, LG, Fitbit, ZIH Corp, AbleNet, Intel, Vuzix, Zebra.
The wearable computer market is expected to grow at a compound annual growth rate of 10.8%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Wearable Computer Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Wearable Computer Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Wearable Computer Market - Supply Chain
4.5. Global Wearable Computer Market Forecast
4.5.1. Wearable Computer Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Wearable Computer Market Size (000 Units) and Y-o-Y Growth
4.5.3. Wearable Computer Market Absolute $ Opportunity
5. Global Wearable Computer Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Wearable Computer Market Size and Volume Forecast by Type
5.3.1. Headset Computer
5.3.2. Hand Ring
5.3.3. Others
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Wearable Computer Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Wearable Computer Market Size and Volume Forecast by Application
6.3.1. Business Management
6.3.2. Medical Monitoring
6.3.3. Personal Consumption
6.3.4. Military
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Wearable Computer Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Wearable Computer Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Wearable Computer Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Wearable Computer Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Wearable Computer Demand Share Forecast, 2019-2026
9. North America Wearable Computer Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Wearable Computer Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Wearable Computer Market Size and Volume Forecast by Application
9.4.1. Business Management
9.4.2. Medical Monitoring
9.4.3. Personal Consumption
9.4.4. Military
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Wearable Computer Market Size and Volume Forecast by Type
9.7.1. Headset Computer
9.7.2. Hand Ring
9.7.3. Others
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Wearable Computer Demand Share Forecast, 2019-2026
10. Latin America Wearable Computer Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Wearable Computer Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Wearable Computer Market Size and Volume Forecast by Application
10.4.1. Business Management
10.4.2. Medical Monitoring
10.4.3. Personal Consumption
10.4.4. Military
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Wearable Computer Market Size and Volume Forecast by Type
10.7.1. Headset Computer
10.7.2. Hand Ring
10.7.3. Others
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Wearable Computer Demand Share Forecast, 2019-2026
11. Europe Wearable Computer Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Wearable Computer Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Wearable Computer Market Size and Volume Forecast by Application
11.4.1. Business Management
11.4.2. Medical Monitoring
11.4.3. Personal Consumption
11.4.4. Military
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Wearable Computer Market Size and Volume Forecast by Type
11.7.1. Headset Computer
11.7.2. Hand Ring
11.7.3. Others
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Wearable Computer Demand Share, 2019-2026
12. Asia Pacific Wearable Computer Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Wearable Computer Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Wearable Computer Market Size and Volume Forecast by Application
12.4.1. Business Management
12.4.2. Medical Monitoring
12.4.3. Personal Consumption
12.4.4. Military
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Wearable Computer Market Size and Volume Forecast by Type
12.7.1. Headset Computer
12.7.2. Hand Ring
12.7.3. Others
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Wearable Computer Demand Share, 2019-2026
13. Middle East & Africa Wearable Computer Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Wearable Computer Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Wearable Computer Market Size and Volume Forecast by Application
13.4.1. Business Management
13.4.2. Medical Monitoring
13.4.3. Personal Consumption
13.4.4. Military
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Wearable Computer Market Size and Volume Forecast by Type
13.7.1. Headset Computer
13.7.2. Hand Ring
13.7.3. Others
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Wearable Computer Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Wearable Computer Market: Market Share Analysis
14.2. Wearable Computer Distributors and Customers
14.3. Wearable Computer Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Honeywell
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Epson
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Pebble
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. LG
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Fitbit
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. ZIH Corp
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. AbleNet
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Intel
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Vuzix
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Zebra
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. COMPANY 11
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. COMPANY 12
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook