Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Wearable Computer Market by Type (Headset Computer, Hand Ring, Others), By Application (Business Management, Medical Monitoring, Personal Consumption, Military) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Wearable Computer Market by Type (Headset Computer, Hand Ring, Others), By Application (Business Management, Medical Monitoring, Personal Consumption, Military) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 219426 3300 Electronics & Semiconductor 377 249 Pages 4.8 (33)
                                          

Market Overview:


The global wearable computer market is expected to grow at a CAGR of 10.8% during the forecast period from 2018 to 2030. The growth in the market can be attributed to factors such as the increasing demand for wearable computers in business management, medical monitoring, and personal consumption applications, and the growing demand for military applications of wearable computers. The global wearable computer market is segmented on the basis of type into headset computer, hand ring, and others. The headset computer segment is expected to account for a major share of the global wearable computer market during the forecast period owing to its growing demand in business management applications. The hand ring segment is projected to grow at a high CAGR during the forecast period due its increasing use in medical monitoring and personal consumption applications. On the basis of application,the global wearable computer market is divided into business management, medical monitoring, personal consumption,,and military applications. Business management application held majority share of total revenue generated by application segments in 2017and it will continue dominating over other segments throughoutthe forecastperiod .


Global Wearable Computer Industry Outlook


Product Definition:


A wearable computer is a computer that is designed to be worn on the body, typically as part of a clothing ensemble or as an accessory.


Headset Computer:


The headset computer is a device that is connected to the user’s ear through an audio cable and it delivers input from the game controller or any other external devices to the user. The headset computer was initially designed for use in flight simulators but now they are also used in video games, movies, and television shows as well. The growing demand for enhanced gaming experience has led to increased adoption of these headsets which have further propelled market growth.


Hand Ring:


Hand ring is a part of wearable computer. It is used to input commands and data into the device through hand movements. The most common example of hand rings are found in video games where they use it to move the character around by giving directional inputs on analog sticks or triggers.


1st Generation: (1998 - 2000) Hand-held devices that can be connected to PC for communication and computation are called as first generation wearables.


Application Insights:


The business management segment dominated the global wearable computer market in 2017. The increasing use of wearable computers for tracking assets and inventory, as well as monitoring employee time sheets and attendance, is expected to drive the demand over the forecast period. Furthermore, increase in productivity through advanced analytics is further anticipated to fuel growth during the forecast period.


Medical monitoring application segment is projected to witness significant growth over the next six years owing to rising adoption of wearable devices for healthcare applications such as diabetes mellitus management, cardiology care and neurology patient monitoring among others. In addition, an increase in investment by government organizations such as National Health Insurance Corporation (NHI) for developing innovative technologies that improve healthcare delivery will boost industry expansion during this study period.


Regional Analysis:


North America dominated the global wearable computer market in 2017. The region is expected to maintain its dominance over the forecast period as well. This can be attributed to increasing investments in R&D, growing adoption of IoT technologies, and rising demand for wearable devices that are capable of providing real-time data on health and activity. Moreover, presence of prominent players such as Google LLC; Apple Inc.; Microsoft Corporation; and Samsung Electronics Co., Ltd.; has led to increased availability of these computers across this region.


Asia Pacific is anticipated to witness significant growth over the next eight years owing to increasing government initiatives pertaining toward implementation of IoT technology across various sectors such as healthcare & medical sector, automotive industry etc.


Growth Factors:


  • Increasing demand for wearable devices from the healthcare sector as they help in tracking and monitoring patients’ health conditions.
  • Growing popularity of fitness trackers and smart watches among consumers, which is propelling the demand for wearable computers.
  • Proliferation of 4G/LTE networks that offer high-speed internet connectivity, which is aiding the growth of the wearable computer market.
  • Rising number of start-ups focused on developing innovative wearable devices, fueling the growth of this market segment.

Scope Of The Report

Report Attributes

Report Details

Report Title

Wearable Computer Market Research Report

By Type

Headset Computer, Hand Ring, Others

By Application

Business Management, Medical Monitoring, Personal Consumption, Military

By Companies

Honeywell, Epson, Pebble, LG, Fitbit, ZIH Corp, AbleNet, Intel, Vuzix, Zebra

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

249

Number of Tables & Figures

175

Customization Available

Yes, the report can be customized as per your need.


Global Wearable Computer Market Report Segments:

The global Wearable Computer market is segmented on the basis of:

Types

Headset Computer, Hand Ring, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Business Management, Medical Monitoring, Personal Consumption, Military

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Honeywell
  2. Epson
  3. Pebble
  4. LG
  5. Fitbit
  6. ZIH Corp
  7. AbleNet
  8. Intel
  9. Vuzix
  10. Zebra

Global Wearable Computer Market Overview


Highlights of The Wearable Computer Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Headset Computer
    2. Hand Ring
    3. Others
  1. By Application:

    1. Business Management
    2. Medical Monitoring
    3. Personal Consumption
    4. Military
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Wearable Computer Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Wearable Computer Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


A wearable computer is a device that is worn on the body, typically on the wrist or ankle, and contains computing and communication capabilities.

Some of the major players in the wearable computer market are Honeywell, Epson, Pebble, LG, Fitbit, ZIH Corp, AbleNet, Intel, Vuzix, Zebra.

The wearable computer market is expected to grow at a compound annual growth rate of 10.8%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Wearable Computer Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Wearable Computer Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Wearable Computer Market - Supply Chain
   4.5. Global Wearable Computer Market Forecast
      4.5.1. Wearable Computer Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Wearable Computer Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Wearable Computer Market Absolute $ Opportunity

5. Global Wearable Computer Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Wearable Computer Market Size and Volume Forecast by Type
      5.3.1. Headset Computer
      5.3.2. Hand Ring
      5.3.3. Others
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Wearable Computer Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Wearable Computer Market Size and Volume Forecast by Application
      6.3.1. Business Management
      6.3.2. Medical Monitoring
      6.3.3. Personal Consumption
      6.3.4. Military
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Wearable Computer Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Wearable Computer Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Wearable Computer Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Wearable Computer Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Wearable Computer Demand Share Forecast, 2019-2026

9. North America Wearable Computer Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Wearable Computer Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Wearable Computer Market Size and Volume Forecast by Application
      9.4.1. Business Management
      9.4.2. Medical Monitoring
      9.4.3. Personal Consumption
      9.4.4. Military
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Wearable Computer Market Size and Volume Forecast by Type
      9.7.1. Headset Computer
      9.7.2. Hand Ring
      9.7.3. Others
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Wearable Computer Demand Share Forecast, 2019-2026

10. Latin America Wearable Computer Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Wearable Computer Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Wearable Computer Market Size and Volume Forecast by Application
      10.4.1. Business Management
      10.4.2. Medical Monitoring
      10.4.3. Personal Consumption
      10.4.4. Military
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Wearable Computer Market Size and Volume Forecast by Type
      10.7.1. Headset Computer
      10.7.2. Hand Ring
      10.7.3. Others
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Wearable Computer Demand Share Forecast, 2019-2026

11. Europe Wearable Computer Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Wearable Computer Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Wearable Computer Market Size and Volume Forecast by Application
      11.4.1. Business Management
      11.4.2. Medical Monitoring
      11.4.3. Personal Consumption
      11.4.4. Military
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Wearable Computer Market Size and Volume Forecast by Type
      11.7.1. Headset Computer
      11.7.2. Hand Ring
      11.7.3. Others
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Wearable Computer Demand Share, 2019-2026

12. Asia Pacific Wearable Computer Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Wearable Computer Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Wearable Computer Market Size and Volume Forecast by Application
      12.4.1. Business Management
      12.4.2. Medical Monitoring
      12.4.3. Personal Consumption
      12.4.4. Military
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Wearable Computer Market Size and Volume Forecast by Type
      12.7.1. Headset Computer
      12.7.2. Hand Ring
      12.7.3. Others
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Wearable Computer Demand Share, 2019-2026

13. Middle East & Africa Wearable Computer Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Wearable Computer Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Wearable Computer Market Size and Volume Forecast by Application
      13.4.1. Business Management
      13.4.2. Medical Monitoring
      13.4.3. Personal Consumption
      13.4.4. Military
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Wearable Computer Market Size and Volume Forecast by Type
      13.7.1. Headset Computer
      13.7.2. Hand Ring
      13.7.3. Others
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Wearable Computer Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Wearable Computer Market: Market Share Analysis
   14.2. Wearable Computer Distributors and Customers
   14.3. Wearable Computer Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Honeywell
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Epson
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Pebble
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. LG
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Fitbit
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. ZIH Corp
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. AbleNet
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Intel
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Vuzix
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Zebra
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. COMPANY 11
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. COMPANY 12
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. COMPANY 13
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. COMPANY 14
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. COMPANY 15
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

Our Trusted Clients

Contact Us