Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Wearable Computing Market by Type (Computing Technologies, Display Technologies, Networking Technologies, Others), By Application (Fitness and Wellness Application, Medical and Healthcare, Enterprise and Industrial, Infotainment, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Wearable Computing Market by Type (Computing Technologies, Display Technologies, Networking Technologies, Others), By Application (Fitness and Wellness Application, Medical and Healthcare, Enterprise and Industrial, Infotainment, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 219427 3300 Consumer Goods 377 238 Pages 4.8 (30)
                                          

The global wearable computing market is expected to grow from USD 3.5 billion in 2018 to USD 18.2 billion by 2030, at a CAGR of 27.6% during the forecast period. The major factors driving the growth of this market are increasing adoption of smartwatches and fitness trackers, growing demand for augmented reality (AR) and virtual reality (VR) devices, and rising need for healthcare solutions in developing countries. The global wearable computing market is segmented on the basis of type into computing technologies, display technologies, networking technologies; on the basis of application into fitness and wellness application, medical and healthcare application, enterprise and industrial application, infotainment; on the basis of region into North America (NA), Latin America (LA), Europe (EU), Asia Pacific & Middle East & Africa (APMEA).

  1. Wearable computing is a new and emerging market that has the potential to grow exponentially in the coming years.
  2. The wearable computing market is expected to grow from $4 billion in 2014 to $19 billion by 2020, at a compound annual growth rate of 53%.
  3. Wearable computing devices are becoming more popular as they become more affordable and easier to use, with many companies developing their own products for this market segment.
  4. The wearable computing market is expected to be dominated by smartwatches, which are predicted to account for over 50% of all sales by 2020, followed by fitness trackers (27%), augmented reality glasses (8%), smart clothing (5%) and other wearables such as smart jewelry or eyewear (2%).
  5. Wearable devices have been developed for both consumers and businesses alike, with many companies investing heavily in this technology due its potential for growth.

Industry Growth Insights published a new data on “Wearable Computing Market”. The research report is titled “Wearable Computing Market research by Types (Computing Technologies, Display Technologies, Networking Technologies, Others), By Applications (Fitness and Wellness Application, Medical and Healthcare, Enterprise and Industrial, Infotainment, Others), By Players/Companies Apple, Fitbit, Garmin, Jawbone, LG Electronics, Pebble Technology, Samsung Electronics, Sony, Zephyr Technology”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Wearable Computing Market Research Report

By Type

Computing Technologies, Display Technologies, Networking Technologies, Others

By Application

Fitness and Wellness Application, Medical and Healthcare, Enterprise and Industrial, Infotainment, Others

By Companies

Apple, Fitbit, Garmin, Jawbone, LG Electronics, Pebble Technology, Samsung Electronics, Sony, Zephyr Technology

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

238

Number of Tables & Figures

167

Customization Available

Yes, the report can be customized as per your need.


Global Wearable Computing Industry Outlook


Global Wearable Computing Market Report Segments:

The global Wearable Computing market is segmented on the basis of:

Types

Computing Technologies, Display Technologies, Networking Technologies, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Fitness and Wellness Application, Medical and Healthcare, Enterprise and Industrial, Infotainment, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Apple
  2. Fitbit
  3. Garmin
  4. Jawbone
  5. LG Electronics
  6. Pebble Technology
  7. Samsung Electronics
  8. Sony
  9. Zephyr Technology

Global Wearable Computing Market Overview


Highlights of The Wearable Computing Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Computing Technologies
    2. Display Technologies
    3. Networking Technologies
    4. Others
  1. By Application:

    1. Fitness and Wellness Application
    2. Medical and Healthcare
    3. Enterprise and Industrial
    4. Infotainment
    5. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Wearable Computing Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Wearable Computing Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Wearable computing is a term used to describe the growing trend of devices that are worn on the body, such as glasses, watches, and rings. These devices can be used for a variety of purposes, including communication, navigation, and health monitoring.

Some of the key players operating in the wearable computing market are Apple, Fitbit, Garmin, Jawbone, LG Electronics, Pebble Technology, Samsung Electronics, Sony, Zephyr Technology.

The wearable computing market is expected to register a CAGR of 27.6%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Wearable Computing Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Wearable Computing Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Wearable Computing Market - Supply Chain
   4.5. Global Wearable Computing Market Forecast
      4.5.1. Wearable Computing Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Wearable Computing Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Wearable Computing Market Absolute $ Opportunity

5. Global Wearable Computing Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Wearable Computing Market Size and Volume Forecast by Type
      5.3.1. Computing Technologies
      5.3.2. Display Technologies
      5.3.3. Networking Technologies
      5.3.4. Others
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Wearable Computing Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Wearable Computing Market Size and Volume Forecast by Application
      6.3.1. Fitness and Wellness Application
      6.3.2. Medical and Healthcare
      6.3.3. Enterprise and Industrial
      6.3.4. Infotainment
      6.3.5. Others
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Wearable Computing Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Wearable Computing Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Wearable Computing Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Wearable Computing Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Wearable Computing Demand Share Forecast, 2019-2026

9. North America Wearable Computing Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Wearable Computing Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Wearable Computing Market Size and Volume Forecast by Application
      9.4.1. Fitness and Wellness Application
      9.4.2. Medical and Healthcare
      9.4.3. Enterprise and Industrial
      9.4.4. Infotainment
      9.4.5. Others
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Wearable Computing Market Size and Volume Forecast by Type
      9.7.1. Computing Technologies
      9.7.2. Display Technologies
      9.7.3. Networking Technologies
      9.7.4. Others
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Wearable Computing Demand Share Forecast, 2019-2026

10. Latin America Wearable Computing Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Wearable Computing Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Wearable Computing Market Size and Volume Forecast by Application
      10.4.1. Fitness and Wellness Application
      10.4.2. Medical and Healthcare
      10.4.3. Enterprise and Industrial
      10.4.4. Infotainment
      10.4.5. Others
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Wearable Computing Market Size and Volume Forecast by Type
      10.7.1. Computing Technologies
      10.7.2. Display Technologies
      10.7.3. Networking Technologies
      10.7.4. Others
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Wearable Computing Demand Share Forecast, 2019-2026

11. Europe Wearable Computing Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Wearable Computing Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Wearable Computing Market Size and Volume Forecast by Application
      11.4.1. Fitness and Wellness Application
      11.4.2. Medical and Healthcare
      11.4.3. Enterprise and Industrial
      11.4.4. Infotainment
      11.4.5. Others
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Wearable Computing Market Size and Volume Forecast by Type
      11.7.1. Computing Technologies
      11.7.2. Display Technologies
      11..3. Networking Technologies
      11.7.4. Others
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Wearable Computing Demand Share, 2019-2026

12. Asia Pacific Wearable Computing Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Wearable Computing Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Wearable Computing Market Size and Volume Forecast by Application
      12.4.1. Fitness and Wellness Application
      12.4.2. Medical and Healthcare
      12.4.3. Enterprise and Industrial
      12.4.4. Infotainment
      12.4.5. Others
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Wearable Computing Market Size and Volume Forecast by Type
      12.7.1. Computing Technologies
      12.7.2. Display Technologies
      12.7.3. Networking Technologies
      12.7.4. Others
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Wearable Computing Demand Share, 2019-2026

13. Middle East & Africa Wearable Computing Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Wearable Computing Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Wearable Computing Market Size and Volume Forecast by Application
      13.4.1. Fitness and Wellness Application
      13.4.2. Medical and Healthcare
      13.4.3. Enterprise and Industrial
      13.4.4. Infotainment
      13.4.5. Others
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Wearable Computing Market Size and Volume Forecast by Type
      13.7.1. Computing Technologies
      13.7.2. Display Technologies
      13.7.3. Networking Technologies
      13.7.4. Others
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Wearable Computing Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Wearable Computing Market: Market Share Analysis
   14.2. Wearable Computing Distributors and Customers
   14.3. Wearable Computing Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Apple
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Fitbit
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Garmin
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Jawbone
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. LG Electronics
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Pebble Technology
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Samsung Electronics
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Sony
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Zephyr Technology
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. COMPANY 10
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. COMPANY 11
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. COMPANY 12
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. COMPANY 13
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. COMPANY 14
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. COMPANY 15
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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