The global wireless gamepad market is expected to grow at a CAGR of 6.5% during the forecast period, from 2021 to 2030. The growth of this market can be attributed to the increasing demand for wireless gamepads in emerging economies such as India and China. The entry level segment is expected to dominate the global wireless gamepad market during the forecast period, with a share of over 50%. This can be attributed to its affordability and ease of use.
- The growth of the wireless gamepad market is driven by the increasing demand for gaming consoles and handheld devices.
- The increasing number of mobile gamers, who are looking for a more convenient way to play games on their smartphones and tablets, will also drive the growth of this market.
- The growing popularity of eSports will also fuel the growth in this market.
- Increasing adoption rates in emerging markets such as India and China will also contribute to the growth in this market.
Industry Growth Insights published a new data on “Wireless Gamepad Market”. The research report is titled “Wireless Gamepad Market research by Types (Entry Level, Enthusiast Level, Hardcore Level), By Applications (PC, Smartphone, Smart TV), By Players/Companies Logitech (US), SONY (JP), Microsoft (US), Razer (US), Mad Catz (US), Thrustmaster (FR), BETOP Rumble (CN), Speedlink (US), Sabrent (US), Samsung (KP), Saitake (CN), GameSir (CN)”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Wireless Gamepad Market Research Report
By Type
Entry Level, Enthusiast Level, Hardcore Level
By Application
PC, Smartphone, Smart TV
By Companies
Logitech (US), SONY (JP), Microsoft (US), Razer (US), Mad Catz (US), Thrustmaster (FR), BETOP Rumble (CN), Speedlink (US), Sabrent (US), Samsung (KP), Saitake (CN), GameSir (CN)
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
246
Number of Tables & Figures
173
Customization Available
Yes, the report can be customized as per your need.
Global Wireless Gamepad Market Report Segments:
The global Wireless Gamepad market is segmented on the basis of:
Types
Entry Level, Enthusiast Level, Hardcore Level
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
PC, Smartphone, Smart TV
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Logitech (US)
- SONY (JP)
- Microsoft (US)
- Razer (US)
- Mad Catz (US)
- Thrustmaster (FR)
- BETOP Rumble (CN)
- Speedlink (US)
- Sabrent (US)
- Samsung (KP)
- Saitake (CN)
- GameSir (CN)
Highlights of The Wireless Gamepad Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Entry Level
- Enthusiast Level
- Hardcore Level
- By Application:
- PC
- Smartphone
- Smart TV
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Wireless Gamepad Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Wireless gamepad is a controller that uses wireless technology to connect to a console or PC. This type of controller is often smaller and lighter than traditional controllers, making it more comfortable to use for extended periods of time. Wireless gamepads also typically have more buttons and inputs than traditional controllers, making them better suited for gaming genres such as action games and first-person shooters.
Some of the key players operating in the wireless gamepad market are Logitech (US), SONY (JP), Microsoft (US), Razer (US), Mad Catz (US), Thrustmaster (FR), BETOP Rumble (CN), Speedlink (US), Sabrent (US), Samsung (KP), Saitake (CN), GameSir (CN).
The wireless gamepad market is expected to grow at a compound annual growth rate of 6.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Wireless Gamepad Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Wireless Gamepad Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Wireless Gamepad Market - Supply Chain
4.5. Global Wireless Gamepad Market Forecast
4.5.1. Wireless Gamepad Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Wireless Gamepad Market Size (000 Units) and Y-o-Y Growth
4.5.3. Wireless Gamepad Market Absolute $ Opportunity
5. Global Wireless Gamepad Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Wireless Gamepad Market Size and Volume Forecast by Type
5.3.1. Entry Level
5.3.2. Enthusiast Level
5.3.3. Hardcore Level
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Wireless Gamepad Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Wireless Gamepad Market Size and Volume Forecast by Application
6.3.1. PC
6.3.2. Smartphone
6.3.3. Smart TV
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Wireless Gamepad Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Wireless Gamepad Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Wireless Gamepad Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Wireless Gamepad Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Wireless Gamepad Demand Share Forecast, 2019-2026
9. North America Wireless Gamepad Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Wireless Gamepad Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Wireless Gamepad Market Size and Volume Forecast by Application
9.4.1. PC
9.4.2. Smartphone
9.4.3. Smart TV
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Wireless Gamepad Market Size and Volume Forecast by Type
9.7.1. Entry Level
9.7.2. Enthusiast Level
9.7.3. Hardcore Level
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Wireless Gamepad Demand Share Forecast, 2019-2026
10. Latin America Wireless Gamepad Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Wireless Gamepad Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Wireless Gamepad Market Size and Volume Forecast by Application
10.4.1. PC
10.4.2. Smartphone
10.4.3. Smart TV
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Wireless Gamepad Market Size and Volume Forecast by Type
10.7.1. Entry Level
10.7.2. Enthusiast Level
10.7.3. Hardcore Level
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Wireless Gamepad Demand Share Forecast, 2019-2026
11. Europe Wireless Gamepad Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Wireless Gamepad Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Wireless Gamepad Market Size and Volume Forecast by Application
11.4.1. PC
11.4.2. Smartphone
11.4.3. Smart TV
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Wireless Gamepad Market Size and Volume Forecast by Type
11.7.1. Entry Level
11.7.2. Enthusiast Level
11.7.3. Hardcore Level
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/GrowthPotential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Wireless Gamepad Demand Share, 2019-2026
12. Asia Pacific Wireless Gamepad Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Wireless Gamepad Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Wireless Gamepad Market Size and Volume Forecast by Application
12.4.1. PC
12.4.2. Smartphone
12.4.3. Smart TV
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Wireless Gamepad Market Size and Volume Forecast by Type
12.7.1. Entry Level
12.7.2. Enthusiast Level
12.7.3. Hardcore Level
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Wireless Gamepad Demand Share, 2019-2026
13. Middle East & Africa Wireless Gamepad Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Wireless Gamepad Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Wireless Gamepad Market Size and Volume Forecast by Application
13.4.1. PC
13.4.2. Smartphone
13.4.3. Smart TV
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Wireless Gamepad Market Size and Volume Forecast by Type
13.7.1. Entry Level
13.7.2. Enthusiast Level
13.7.3. Hardcore Level
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Wireless Gamepad Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Wireless Gamepad Market: Market Share Analysis
14.2. Wireless Gamepad Distributors and Customers
14.3. Wireless Gamepad Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Logitech (US)
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. SONY (JP)
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Microsoft (US)
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Razer (US)
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Mad Catz (US)
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Thrustmaster (FR)
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. BETOP Rumble (CN)
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Speedlink (US)
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Sabrent (US)
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Samsung (KP)
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Saitake (CN)
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. GameSir (CN)
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook