Market Overview:
The global arcade basketball market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing popularity of arcade basketball games among consumers, especially in developed countries. Arcade basketball games are generally played in commercial settings such as amusement parks, arcades, and shopping malls, and are becoming increasingly popular among home users as well. North America is currently the largest market for arcade basketball games, followed by Europe and Asia Pacific.
Product Definition:
Arcade basketball is a type of basketball that is typically played in arcades or amusement parks. It is a fast-paced, high-scoring game that often features spectacular dunks and other acrobatic feats. Arcade basketball is popular with players of all ages, and its high level of excitement makes it a favorite among spectators as well.
Mobile:
Mobile is a platform which enables real-time gaming experience to the gamers. It has been witnessing significant growth over the past few years and expected to witness high growth in near future. The primary factor driving mobile game market is increasing smartphone penetration across the globe, especially in developing countries such as India, China, Indonesia, Vietnam and Thailand.
Stationary:
Stationary is a device that is fixed to the floor and used by players for rebounding. It helps in providing stability while playing. The stationary basketball goal has been widely used in indoor as well as outdoor games, especially for training purposes.
The market size of stationary and it's usage in the Arcade Basketball industry was valued at USD 648 million in 2016 and is expected to grow at a CAGR of XX% from 2017 to 2024.
Application Insights:
The commercial application segment dominated the global arcade basketball market, accounting for more than 60.0% share of the total revenue in 2017. The growth of this segment is attributed to an increase in the number of arcades at shopping malls, hotels and resorts as well as airports across various regions including North America and Europe. In addition, a rise in sports gaming among casual players has fueled demand for NBA Live Mobile Coins which can be used to purchase virtual goods from games offered by third party developers on mobile platforms.
The home application segment is expected to witness significant growth over the forecast period owing to rising popularity of online gaming portals that offer numerous free-to-play mobile games based on popular characters and universes from movies, TV shows and comics published globally.
Regional Analysis:
North America dominated the global market in 2017. The region is expected to maintain its position during the forecast period. This can be attributed to increasing popularity of basketball, growing number of sports bars and restaurants, and rising number of fitness centers that offer indoor courts for basketball games. Additionally, presence of major companies such as Nike Inc.; Jordan Brand; adidas AG; and Under Armour Inc., which are engaged in promoting a healthy lifestyle will drive regional growth over the next eight years.
Asia Pacific is anticipated to witness significant growth over the forecast period owing to increasing popularity of outdoor sports activities such as badminton, cricket, football (soccer), field hockey among others.
Growth Factors:
- Increasing demand for sports and physical activities among the youth population
- Growing popularity of basketball as a sport
- Rising disposable income of the consumers
- Availability of affordable and innovative arcade basketball machines
- Proliferation of organized tournaments and leagues
Scope Of The Report
Report Attributes
Report Details
Report Title
Arcade Basketball Market Research Report
By Type
Mobile, Stationary
By Application
Home, Commercial
By Companies
Pop-A-Shot, ESPN, Franklin Sports, Nova Microdermabrasion, Hathaway, A11N SPORTS, INTEY, Rally and Roar, Giantex, Smartxchoices, Pop-A-Shot
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
179
Number of Tables & Figures
126
Customization Available
Yes, the report can be customized as per your need.
Global Arcade Basketball Market Report Segments:
The global Arcade Basketball market is segmented on the basis of:
Types
Mobile, Stationary
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Home, Commercial
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Pop-A-Shot
- ESPN
- Franklin Sports
- Nova Microdermabrasion
- Hathaway
- A11N SPORTS
- INTEY
- Rally and Roar
- Giantex
- Smartxchoices
- Pop-A-Shot
Highlights of The Arcade Basketball Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Mobile
- Stationary
- By Application:
- Home
- Commercial
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Arcade Basketball Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Arcade Basketball is a game that simulates the action of playing basketball in an arcade. The object of the game is to score points by shooting baskets and preventing your opponent from doing the same.
Some of the major players in the arcade basketball market are Pop-A-Shot, ESPN, Franklin Sports, Nova Microdermabrasion, Hathaway, A11N SPORTS, INTEY, Rally and Roar, Giantex, Smartxchoices, Pop-A-Shot.
The arcade basketball market is expected to register a CAGR of 5.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Arcade Basketball Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Arcade Basketball Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Arcade Basketball Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Arcade Basketball Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Arcade Basketball Market Size & Forecast, 2018-2028 4.5.1 Arcade Basketball Market Size and Y-o-Y Growth 4.5.2 Arcade Basketball Market Absolute $ Opportunity
Chapter 5 Global Arcade Basketball Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Arcade Basketball Market Size Forecast by Type
5.2.1 Mobile
5.2.2 Stationary
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Arcade Basketball Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Arcade Basketball Market Size Forecast by Applications
6.2.1 Home
6.2.2 Commercial
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Arcade Basketball Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Arcade Basketball Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Arcade Basketball Analysis and Forecast
9.1 Introduction
9.2 North America Arcade Basketball Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Arcade Basketball Market Size Forecast by Type
9.6.1 Mobile
9.6.2 Stationary
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Arcade Basketball Market Size Forecast by Applications
9.10.1 Home
9.10.2 Commercial
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Arcade Basketball Analysis and Forecast
10.1 Introduction
10.2 Europe Arcade Basketball Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Arcade Basketball Market Size Forecast by Type
10.6.1 Mobile
10.6.2 Stationary
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Arcade Basketball Market Size Forecast by Applications
10.10.1 Home
10.10.2 Commercial
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Arcade Basketball Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Arcade Basketball Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Arcade Basketball Market Size Forecast by Type
11.6.1 Mobile
11.6.2 Stationary
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Arcade Basketball Market Size Forecast by Applications
11.10.1 Home
11.10.2 Commercial
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Arcade Basketball Analysis and Forecast
12.1 Introduction
12.2 Latin America Arcade Basketball Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Arcade Basketball Market Size Forecast by Type
12.6.1 Mobile
12.6.2 Stationary
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Arcade Basketball Market Size Forecast by Applications
12.10.1 Home
12.10.2 Commercial
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Arcade Basketball Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Arcade Basketball Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Arcade Basketball Market Size Forecast by Type
13.6.1 Mobile
13.6.2 Stationary
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Arcade Basketball Market Size Forecast by Applications
13.10.1 Home
13.10.2 Commercial
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Arcade Basketball Market: Competitive Dashboard
14.2 Global Arcade Basketball Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Pop-A-Shot
14.3.2 ESPN
14.3.3 Franklin Sports
14.3.4 Nova Microdermabrasion
14.3.5 Hathaway
14.3.6 A11N SPORTS
14.3.7 INTEY
14.3.8 Rally and Roar
14.3.9 Giantex
14.3.10 Smartxchoices
14.3.11 Pop-A-Shot