Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Connected Toys by Interacting Device Market by Type (Smartphone Connected Toys, App Connected Drones, Console Connected Toys, Tablet Connected Toys), By Application (Children’s Education, Game Industry, Audiovisual Entertainment, Other) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Connected Toys by Interacting Device Market by Type (Smartphone Connected Toys, App Connected Drones, Console Connected Toys, Tablet Connected Toys), By Application (Children’s Education, Game Industry, Audiovisual Entertainment, Other) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 236008 4200 Machinery & Equipment 377 221 Pages 4.9 (31)
                                          

Market Overview:


The global connected toys market is expected to grow at a CAGR of 10.8% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for smart devices and apps, rising trend of gamification, and growing adoption of drones by consumers. In addition, the increasing penetration of internet and smartphones is also contributing to the growth of this market. On the basis of type, the global connected toys market can be segmented into smartphone connected toys, app connected drones, console connected toys, and tablet connected toys.


Global Connected Toys by Interacting Device Industry Outlook


Product Definition:


A connected toy is a physical object that has been enhanced with connectivity features, allowing it to interact with other devices and collect or transmit data. Connected toys can include traditional toys such as dolls and action figures, as well as newer technologies such as virtual reality headsets and smart home devices.


The growing popularity of connected toys is due to the opportunities they provide for enhancing play experiences. For example, a connected doll can be programmed to say different phrases based on how it is being played with, while a connected action figure can record battle scenes between friends for later playback.


Smartphone Connected Toys:


Smartphone connected toys are electronic devices that can be connected to a smartphone or tablet via Bluetooth, Wi-Fi or Near Field Communication (NFC). These devices can provide information about the child’s activities and the toy’s status including its battery life over wireless networks. The parents can monitor their children while away from home using these devices.


App Connected Drones:


App connected drones and it’s usage in connected toys by interacting device market is expected to witness significant growth over the forecast period. The major factor that propels the growth of this industry includes increasing adoption rate of drone technology among consumers. In addition, growing safety concerns among children coupled with technological advancements in robotics and Artificial Intelligence (AI) are also anticipated to drive demand for app-connected drones and it’s usage in connected toys by interacting device market over the next seven years.


Application Insights:


The children¢â‚¬â„¢s education segment dominated the global connected toys by interacting device market in 2017. The segment is expected to expand at a CAGR of XX% over the forecast period owing to rising usage of interactive whiteboard and smart classroom equipment in schools and colleges around the world.


The game industry is another major application witnessing significant growth with a CAGR of XX%. Increasing use cases for games such as ¢â‚¬Å“Angry Birds¢, ¢â‚¬Å“Minecraft PE/PE+ Edition/PE2 edition¢ - Pocket Edition (minecraftgame) or ¢â€š©Super Mario Run (mario) on smartphones has led to increased sales across the globe.


Regional Analysis:


North America dominated the global market in 2017. The region is expected to maintain its position during the forecast period. This can be attributed to increasing penetration of smartphones, high disposable income of consumers, and rising investments by companies for developing new technologies. Asia Pacific is anticipated to witness significant growth over the next eight years owing to improving internet infrastructure and growing adoption of connected toys in emerging economies such as India and China.


Growth Factors:


  • Increasing demand for smart devices and the internet of things (IoT)
  • Proliferation of low-cost, connected sensors
  • Advances in artificial intelligence and machine learning
  • Growth of e-commerce and the sharing economy
  • Emergence of new business models

Scope Of The Report

Report Attributes

Report Details

Report Title

Connected Toys by Interacting Device Market Research Report

By Type

Smartphone Connected Toys, App Connected Drones, Console Connected Toys, Tablet Connected Toys

By Application

Children's Education, Game Industry, Audiovisual Entertainment, Other

By Companies

Mattel, Hasbro, LEGO Group, Sphero, Sony, PLAYMOBIL, BANDAI NAMCO, K'NEX, Konami, Wonder Workshop, Mattel, Anki, WowWee, DXTR Labs, Denmark, Leka

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

221

Number of Tables & Figures

155

Customization Available

Yes, the report can be customized as per your need.


Global Connected Toys by Interacting Device Market Report Segments:

The global Connected Toys by Interacting Device market is segmented on the basis of:

Types

Smartphone Connected Toys, App Connected Drones, Console Connected Toys, Tablet Connected Toys

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Children's Education, Game Industry, Audiovisual Entertainment, Other

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Mattel
  2. Hasbro
  3. LEGO Group
  4. Sphero
  5. Sony
  6. PLAYMOBIL
  7. BANDAI NAMCO
  8. K'NEX
  9. Konami
  10. Wonder Workshop
  11. Mattel
  12. Anki
  13. WowWee
  14. DXTR Labs
  15. Denmark
  16. Leka

Global Connected Toys by Interacting Device Market Overview


Highlights of The Connected Toys by Interacting Device Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Smartphone Connected Toys
    2. App Connected Drones
    3. Console Connected Toys
    4. Tablet Connected Toys
  1. By Application:

    1. Children's Education
    2. Game Industry
    3. Audiovisual Entertainment
    4. Other
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Connected Toys by Interacting Device Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global Connected Toys by Interacting Device Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Connected Toys by Interacting Device is a line of toys that allow children to interact with digital content and experiences. The toys include devices like tablets, smartphones, and computers that are connected to the internet.

Some of the key players operating in the connected toys by interacting device market are Mattel, Hasbro, LEGO Group, Sphero, Sony, PLAYMOBIL, BANDAI NAMCO, K'NEX, Konami, Wonder Workshop, Mattel, Anki, WowWee, DXTR Labs, Denmark, Leka.

The connected toys by interacting device market is expected to register a CAGR of 10.8%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Connected Toys by Interacting Device Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Connected Toys by Interacting Device Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Connected Toys by Interacting Device Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Connected Toys by Interacting Device Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Connected Toys by Interacting Device Market Size & Forecast, 2018-2028       4.5.1 Connected Toys by Interacting Device Market Size and Y-o-Y Growth       4.5.2 Connected Toys by Interacting Device Market Absolute $ Opportunity

Chapter 5 Global Connected Toys by Interacting Device Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Connected Toys by Interacting Device Market Size Forecast by Type
      5.2.1 Smartphone Connected Toys
      5.2.2 App Connected Drones
      5.2.3 Console Connected Toys
      5.2.4 Tablet Connected Toys
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Connected Toys by Interacting Device Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Connected Toys by Interacting Device Market Size Forecast by Applications
      6.2.1 Children's Education
      6.2.2 Game Industry
      6.2.3 Audiovisual Entertainment
      6.2.4 Other
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Connected Toys by Interacting Device Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Connected Toys by Interacting Device Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Connected Toys by Interacting Device Analysis and Forecast
   9.1 Introduction
   9.2 North America Connected Toys by Interacting Device Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Connected Toys by Interacting Device Market Size Forecast by Type
      9.6.1 Smartphone Connected Toys
      9.6.2 App Connected Drones
      9.6.3 Console Connected Toys
      9.6.4 Tablet Connected Toys
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Connected Toys by Interacting Device Market Size Forecast by Applications
      9.10.1 Children's Education
      9.10.2 Game Industry
      9.10.3 Audiovisual Entertainment
      9.10.4 Other
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Connected Toys by Interacting Device Analysis and Forecast
   10.1 Introduction
   10.2 Europe Connected Toys by Interacting Device Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Connected Toys by Interacting Device Market Size Forecast by Type
      10.6.1 Smartphone Connected Toys
      10.6.2 App Connected Drones
      10.6.3 Console Connected Toys
      10.6.4 Tablet Connected Toys
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Connected Toys by Interacting Device Market Size Forecast by Applications
      10.10.1 Children's Education
      10.10.2 Game Industry
      10.10.3 Audiovisual Entertainment
      10.10.4 Other
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Connected Toys by Interacting Device Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Connected Toys by Interacting Device Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Connected Toys by Interacting Device Market Size Forecast by Type
      11.6.1 Smartphone Connected Toys
      11.6.2 App Connected Drones
      11.6.3 Console Connected Toys
      11.6.4 Tablet Connected Toys
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Connected Toys by Interacting Device Market Size Forecast by Applications
      11.10.1 Children's Education
      11.10.2 Game Industry
      11.10.3 Audiovisual Entertainment
      11.10.4 Other
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Connected Toys by Interacting Device Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Connected Toys by Interacting Device Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Connected Toys by Interacting Device Market Size Forecast by Type
      12.6.1 Smartphone Connected Toys
      12.6.2 App Connected Drones
      12.6.3 Console Connected Toys
      12.6.4 Tablet Connected Toys
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Connected Toys by Interacting Device Market Size Forecast by Applications
      12.10.1 Children's Education
      12.10.2 Game Industry
      12.10.3 Audiovisual Entertainment
      12.10.4 Other
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Connected Toys by Interacting Device Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Connected Toys by Interacting Device Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Connected Toys by Interacting Device Market Size Forecast by Type
      13.6.1 Smartphone Connected Toys
      13.6.2 App Connected Drones
      13.6.3 Console Connected Toys
      13.6.4 Tablet Connected Toys
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Connected Toys by Interacting Device Market Size Forecast by Applications
      13.10.1 Children's Education
      13.10.2 Game Industry
      13.10.3 Audiovisual Entertainment
      13.10.4 Other
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Connected Toys by Interacting Device Market: Competitive Dashboard
   14.2 Global Connected Toys by Interacting Device Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Mattel
      14.3.2 Hasbro
      14.3.3 LEGO Group
      14.3.4 Sphero
      14.3.5 Sony
      14.3.6 PLAYMOBIL
      14.3.7 BANDAI NAMCO
      14.3.8 K'NEX
      14.3.9 Konami
      14.3.10 Wonder Workshop
      14.3.11 Mattel
      14.3.12 Anki
      14.3.13 WowWee
      14.3.14 DXTR Labs
      14.3.15 Denmark
      14.3.16 Leka

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