Market Overview:
The global derivative mobile game market is expected to grow at a CAGR of XX% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for mobile games and rising number of smartphone users. In terms of type, the mobile game segment is expected to dominate the global derivative mobile game market during the forecast period. This can be attributed to the growing popularity of multiplayer and online games among gamers across different age groups. In terms of application, free + in-app purchase segment is projected to witness highest growth rate during the forecast period owing to increasing trend of in-game purchases by gamers across different regions. Geographically, North America is estimated to account for largest share in terms of revenue in 2018 followed by Europe and Asia Pacific respectively.
Product Definition:
Derivative Mobile Game is a game that is based on an existing game or franchise. These games are typically released shortly after the original game and often include similar gameplay mechanics and graphics. Derivative Mobile Games can be used to extend the life of an existing IP, capitalize on current trends, or simply to make some quick money by releasing a low-cost clone of a popular game.
Mobile Game:
Mobile game is a software application which can be played on hand-held devices such as mobile phones and PDA's. Mobile games are different from web games because they are designed to occupy the user’s time and attention while he is using his free time for other purposes, unlike web where the user spends most of his time browsing.
IP Derivative:
An IP derivative is a representation of data or information that is based on an original source. It can be created by modifying the original source in some way. For instance, if I take a picture of my friend and modify it to make it look like he’s wearing glasses, then I have created an IP derivative work.
IP derivatives are protected by copyright laws.
Application Insights:
The buyout application segment dominated the global market with a revenue share of over 60% in 2017. The growth can be attributed to the increasing number of buyout games being developed for mobile devices. In-app purchase derivative games also contributed significantly to the overall revenue in 2017. This is owing to an increase in spending on virtual goods and services within mobile gaming applications, especially across Asia Pacific and Latin America regions.
The free + in-app purchase combination segment is expected to witness significant growth over the forecast period due to increased adoption of freemium models by game developers globally, especially across Asia Pacific region where it has been observed that majority of games are developed and published first as a web version before being ported onto mobiles or tablets later on.
Regional Analysis:
North America dominated the global market in terms of revenue share in 2017. The U.S.-based companies are investing heavily to develop games for mobile platforms, which is expected to drive the regional market further. Asia Pacific and Latin America are expected to witness significant growth over the forecast period owing to increasing smartphone penetration and rising demand for free-to-play games across these regions. Increasing investments by prominent game developers such as Tencent Holdings Limited (China), Supercell Oy (Finland) and Electronic Arts Inc., will boost regional growth further over the next few years.
The European region is anticipated to follow North America with a considerable growth rate during the forecast period due its well established gaming industry coupled with increased focus on digital entertainment mediums by major companies such as Google LLC, Apple Inc., Microsoft Corporation, Samsung Electronics Co., Ltd., Sony Corporation etc.
Growth Factors:
- Increasing demand for mobile games: The global mobile gaming market is expected to grow at a CAGR of more than 18% during the forecast period. This is mainly due to the increasing demand for mobile games from all age groups.
- Proliferation of smartphones and tablets: The proliferation of smartphones and tablets has led to an increase in the number of gamers worldwide. In addition, this has also resulted in an increase in the spending on mobile games.
- Advent of new gaming platforms: There has been a significant rise in the number of gamers who are using new gaming platforms such as virtual reality (VR) and augmented reality (AR). This is providing opportunities for game developers to create innovative and exciting new games that can be played on these platforms.
Scope Of The Report
Report Attributes
Report Details
Report Title
Derivative Mobile Game Market Research Report
By Type
Mobile Game, IP Derivative
By Application
Buyout, Free + In-app Purchase
By Companies
Activision Blizzard, Inc, RIOT, Tecent, NetEase Inc, Square Enix, GungHo, New One Studio, Archosaur Games Inc, Shengqu Games, DreamGameStudio, Bilibili, Longyougame
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
235
Number of Tables & Figures
165
Customization Available
Yes, the report can be customized as per your need.
Global Derivative Mobile Game Market Report Segments:
The global Derivative Mobile Game market is segmented on the basis of:
Types
Mobile Game, IP Derivative
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Buyout, Free + In-app Purchase
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Activision Blizzard, Inc
- RIOT
- Tecent
- NetEase Inc
- Square Enix
- GungHo
- New One Studio
- Archosaur Games Inc
- Shengqu Games
- DreamGameStudio
- Bilibili
- Longyougame
Highlights of The Derivative Mobile Game Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Mobile Game
- IP Derivative
- By Application:
- Buyout
- Free + In-app Purchase
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Derivative Mobile Game Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
A derivative mobile game is a type of mobile game that is based on another video game or other media.
Some of the major players in the derivative mobile game market are Activision Blizzard, Inc, RIOT, Tecent, NetEase Inc, Square Enix, GungHo, New One Studio, Archosaur Games Inc, Shengqu Games, DreamGameStudio, Bilibili, Longyougame.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Derivative Mobile Game Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Derivative Mobile Game Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Derivative Mobile Game Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Derivative Mobile Game Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Derivative Mobile Game Market Size & Forecast, 2018-2028 4.5.1 Derivative Mobile Game Market Size and Y-o-Y Growth 4.5.2 Derivative Mobile Game Market Absolute $ Opportunity
Chapter 5 Global Derivative Mobile Game Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Derivative Mobile Game Market Size Forecast by Type
5.2.1 Mobile Game
5.2.2 IP Derivative
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Derivative Mobile Game Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Derivative Mobile Game Market Size Forecast by Applications
6.2.1 Buyout
6.2.2 Free + In-app Purchase
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Derivative Mobile Game Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Derivative Mobile Game Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Derivative Mobile Game Analysis and Forecast
9.1 Introduction
9.2 North America Derivative Mobile Game Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Derivative Mobile Game Market Size Forecast by Type
9.6.1 Mobile Game
9.6.2 IP Derivative
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Derivative Mobile Game Market Size Forecast by Applications
9.10.1 Buyout
9.10.2 Free + In-app Purchase
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Derivative Mobile Game Analysis and Forecast
10.1 Introduction
10.2 Europe Derivative Mobile Game Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Derivative Mobile Game Market Size Forecast by Type
10.6.1 Mobile Game
10.6.2 IP Derivative
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Derivative Mobile Game Market Size Forecast by Applications
10.10.1 Buyout
10.10.2 Free + In-app Purchase
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Derivative Mobile Game Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Derivative Mobile Game Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Derivative Mobile Game Market Size Forecast by Type
11.6.1 Mobile Game
11.6.2 IP Derivative
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Derivative Mobile Game Market Size Forecast by Applications
11.10.1 Buyout
11.10.2 Free + In-app Purchase
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Derivative Mobile Game Analysis and Forecast
12.1 Introduction
12.2 Latin America Derivative Mobile Game Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Derivative Mobile Game Market Size Forecast by Type
12.6.1 Mobile Game
12.6.2 IP Derivative
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Derivative Mobile Game Market Size Forecast by Applications
12.10.1 Buyout
12.10.2 Free + In-app Purchase
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Derivative Mobile Game Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Derivative Mobile Game Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Derivative Mobile Game Market Size Forecast by Type
13.6.1 Mobile Game
13.6.2 IP Derivative
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Derivative Mobile Game Market Size Forecast by Applications
13.10.1 Buyout
13.10.2 Free + In-app Purchase
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Derivative Mobile Game Market: Competitive Dashboard
14.2 Global Derivative Mobile Game Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Activision Blizzard, Inc
14.3.2 RIOT
14.3.3 Tecent
14.3.4 NetEase Inc
14.3.5 Square Enix
14.3.6 GungHo
14.3.7 New One Studio
14.3.8 Archosaur Games Inc
14.3.9 Shengqu Games
14.3.10 DreamGameStudio
14.3.11 Bilibili
14.3.12 Longyougame