Market Overview:
The global game localization services market is expected to grow at a CAGR of 10.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for localized content in different regions across the globe and rising number of gamers worldwide. In terms of type, the on-premise segment is expected to hold a larger share of the global game localization services market during the forecast period, while the cloud-based segment is projected to grow at a higher CAGR owing to its growing popularity among small and medium enterprises (SMEs). By application, individual gamers are expected to account for majority share of revenue in 2018; however, enterprise users are projected register highest CAGR over the forecast period.
Product Definition:
Localization is the process of adapting a product or service to a specific locale or market. This includes translating text, culturalizing graphics and audio, and customizing the user interface to reflect local preferences. Game localization is the adaptation of video games for sale in different countries. It’s important because it allows companies to reach new markets with their products, increasing profits while providing gamers with content that is relevant to them.
On-premise:
On-premise is a term used to define the type of service where the game's source files are stored on an end user system (PC or server) and can be modified as per requirement. The advantage of this method is that any changes in the game will not affect its performance since it will not be transmitted to players over the network.
Cloud-based:
Cloud-based game localization services are a set of tools that help developers and publishers to localize their games across different regions. These services use cloud technology such as SaaS, PaaS, and other infrastructure as a service (IaaS) to deliver high-quality localized content for gamers across the globe.
Application Insights:
The enterprise application segment accounted for the largest revenue share of over 60% in 2017. The services are widely used by enterprises to localize their applications and manage multilingual content efficiently. The individual application segment is expected to witness the fastest growth at a CAGR of XX% from 2018 to 2030 owing to rising demand for mobile gaming across various regions, including Asia Pacific, North America and Europe.
Enterprises use global game localization services as they offer cost-effective solutions that help them localize their software applications across different platforms with ease while maintaining currency consistency. These solutions also provide quality assurance during translation processes, thereby assuring quality translations within deadlines. As a result, many enterprises are opting for these services as they offer flexibility and efficiency throughout the entire translation process without any additional costs or time delays incurred during international transfer of funds or dates required by traditional methods of communication between countries or regions (i.e., via email).
Regional Analysis:
North America accounted for the largest revenue share in 2017. The region is expected to maintain its lead over the forecast period owing to early adoption of technology and presence of major market players. Asia Pacific is projected to be the fastest-growing regional market from 2018 to 2030 due to increasing investments by companies in China, Japan, South Korea, India and Australia. Moreover, rising demand for mobile gaming services across countries such as China and India will drive regional growth over the next few years.
The European regional market also held a significant share in 2017 owing with growing popularity of online games among users located there.
Growth Factors:
- Increasing demand for video games in different languages
- Rapid growth of the gaming industry across the globe
- Rising number of gamers who prefer playing games in their native language
- Proliferation of smartphones and tablets that are fuelling the growth of mobile gaming market
- Growing popularity of eSports
Scope Of The Report
Report Attributes
Report Details
Report Title
Game Localization Services Market Research Report
By Type
On-premise, Cloud-based
By Application
Individual, Enterprise, Others
By Companies
ABBYY, Localize Direct, AD VERBUM, Alconost, All Correct Group, Andovar, Aspena, Day Translations, DYS Translations, Game Localization Network, Keywords Studios, Level Up Translation, JBI Studios, Morningside Translations, Pangea Translation Services
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
246
Number of Tables & Figures
173
Customization Available
Yes, the report can be customized as per your need.
Global Game Localization Services Market Report Segments:
The global Game Localization Services market is segmented on the basis of:
Types
On-premise, Cloud-based
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Individual, Enterprise, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- ABBYY
- Localize Direct
- AD VERBUM
- Alconost
- All Correct Group
- Andovar
- Aspena
- Day Translations
- DYS Translations
- Game Localization Network
- Keywords Studios
- Level Up Translation
- JBI Studios
- Morningside Translations
- Pangea Translation Services
Highlights of The Game Localization Services Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- On-premise
- Cloud-based
- By Application:
- Individual
- Enterprise
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Game Localization Services Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
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- Consumer Insights
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Game localization services are a type of service that helps developers localize their video games for different languages. This can include translating the game's text, creating localized versions of the game's assets, and more.
Some of the major companies in the game localization services market are ABBYY, Localize Direct, AD VERBUM, Alconost, All Correct Group, Andovar, Aspena, Day Translations, DYS Translations, Game Localization Network, Keywords Studios, Level Up Translation, JBI Studios, Morningside Translations, Pangea Translation Services.
The game localization services market is expected to register a CAGR of 10.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Game Localization Services Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Game Localization Services Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Game Localization Services Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Game Localization Services Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Game Localization Services Market Size & Forecast, 2018-2028 4.5.1 Game Localization Services Market Size and Y-o-Y Growth 4.5.2 Game Localization Services Market Absolute $ Opportunity
Chapter 5 Global Game Localization Services Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Game Localization Services Market Size Forecast by Type
5.2.1 On-premise
5.2.2 Cloud-based
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Game Localization Services Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Game Localization Services Market Size Forecast by Applications
6.2.1 Individual
6.2.2 Enterprise
6.2.3 Others
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Game Localization Services Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Game Localization Services Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Game Localization Services Analysis and Forecast
9.1 Introduction
9.2 North America Game Localization Services Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Game Localization Services Market Size Forecast by Type
9.6.1 On-premise
9.6.2 Cloud-based
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Game Localization Services Market Size Forecast by Applications
9.10.1 Individual
9.10.2 Enterprise
9.10.3 Others
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Game Localization Services Analysis and Forecast
10.1 Introduction
10.2 Europe Game Localization Services Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Game Localization Services Market Size Forecast by Type
10.6.1 On-premise
10.6.2 Cloud-based
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Game Localization Services Market Size Forecast by Applications
10.10.1 Individual
10.10.2 Enterprise
10.10.3 Others
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Game Localization Services Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Game Localization Services Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Game Localization Services Market Size Forecast by Type
11.6.1 On-premise
11.6.2 Cloud-based
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Game Localization Services Market Size Forecast by Applications
11.10.1 Individual
11.10.2 Enterprise
11.10.3 Others
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Game Localization Services Analysis and Forecast
12.1 Introduction
12.2 Latin America Game Localization Services Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Game Localization Services Market Size Forecast by Type
12.6.1 On-premise
12.6.2 Cloud-based
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Game Localization Services Market Size Forecast by Applications
12.10.1 Individual
12.10.2 Enterprise
12.10.3 Others
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Game Localization Services Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Game Localization Services Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Game Localization Services Market Size Forecast by Type
13.6.1 On-premise
13.6.2 Cloud-based
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Game Localization Services Market Size Forecast by Applications
13.10.1 Individual
13.10.2 Enterprise
13.10.3 Others
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Game Localization Services Market: Competitive Dashboard
14.2 Global Game Localization Services Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 ABBYY
14.3.2 Localize Direct
14.3.3 AD VERBUM
14.3.4 Alconost
14.3.5 All Correct Group
14.3.6 Andovar
14.3.7 Aspena
14.3.8 Day Translations
14.3.9 DYS Translations
14.3.10 Game Localization Network
14.3.11 Keywords Studios
14.3.12 Level Up Translation
14.3.13 JBI Studios
14.3.14 Morningside Translations
14.3.15 Pangea Translation Services