Market Overview:
The global portable gaming monitors market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for portable gaming monitors in personal and enterprise use applications. In terms of type, the 10 inches below segment is expected to account for a major share of the global portable gaming monitors market during the forecast period. This can be attributed to factors such as low cost and easy portability offered by these devices. However, with technological advancements, there is an increasing demand for larger screen size devices in the global portable gaming monitors market, which is expected to result in higher growth rates for segments such as 10-15 inches and 15-17 inches during the forecast period.
Product Definition:
Portable gaming monitors are small, lightweight displays that can be easily transported and used to play video games on the go. They are often used by professional gamers who need a display that is both portable and high-quality. Portable gaming monitors can also be helpful for people who want to play video games in places where there is no television or computer available.
10 Inches Below:
The global portable gaming monitor market size was valued at USD 2.5 billion in 2015 and is expected to grow at a CAGR of XX% from 2016 to 2024. The increasing popularity of smartphones, tablets, and phablets has led to the growth in demand for portable gaming monitors.
10-15 Inches:
The global portable gaming monitors market is expected to witness significant growth over the forecast period. The primary factor driving this growth is increasing consumer inclination towards entertainment on-the-go and a surge in demand for technologically advanced devices.
Portable gaming monitors are gaining popularity among consumers due to its compact size, lightweight design, high resolution display, and ability to connect to multiple devices such as laptops & desktop computers and other smart devices such as tablets & smartphones.
Application Insights:
The personal use application segment held the largest market share of over 70% in 2017. The growth can be attributed to the increasing demand for gaming monitors from consumers, especially in countries like China and India. Enterprise use is expected to grow at a significant rate over the forecast period owing to growing demand from companies for their employees who spend most of their time working on laptops and desktops. This has led to an increased focus on improving employee productivity through adopting portable gaming monitors that are easy enough for employees to carry around and set up quickly at work or home.
Enterprise users also include small businesses as well as large corporations where there is a need for multiple screens with different display sizes depending upon user requirements, such as designing, development or testing purposes respectively.
Regional Analysis:
North America dominated the global market in 2017 owing to the presence of a large number of players and high adoption rate for advanced technologies. The region is expected to maintain its dominance over the forecast period as well due to increasing penetration of smartphones, tablets, and personal computers.
Asia Pacific is anticipated to be one of the fastest-growing regions during the forecast period owing to increasing demand from developing countries such as China and India. Furthermore, rising disposable income levels are also expected drive regional growth during this period. Japan has been observed exhibiting an increase in portable gaming monitor sales on account with growing trends towards entertainment technology among consumers; thus positively influencing regional growth over time.
Growth Factors:
- Increasing demand for high-resolution displays: The increasing demand for high-resolution displays is one of the key growth drivers for the portable gaming monitors market. With the advancement in technology, gamers are demanding higher resolutions and better picture quality from their gaming monitors. This is fueling the demand for portable gaming monitors with high resolution displays.
- Rise in popularity of eSports: The rise in popularity of eSports is another major growth driver for the portable gaming monitors market. Gamers are now preferring to watch competitive video game tournaments (eSports) over traditional sports events. This is driving the demand for portable gaming monitors with features that offer a better viewing experience, such as high refresh rates and low response times.
- Proliferation of mobile devices: The proliferation of mobile devices is another key growth driver for the portable gaming monitor market as it offers gamers a convenient way to play games on-the-go without having to carry around a large desktop or laptop PC Gaming on smartphones and tablets has become increasingly popular in recent years, which is contributing to the growth of this market segment..
Scope Of The Report
Report Attributes
Report Details
Report Title
Portable Gaming Monitors Market Research Report
By Type
10 Inches Below, 10-15 Inches, 15-17 Inches, 17 Inches Above
By Application
Personal Use, Enterprise Use
By Companies
Hewlett Packard Enterprise, Asus Tek Computer, Inc., ViewSonic Corporation, AOC International, HORI, Dell Inc., Samsung, Lenovo Group Ltd, Gechic Corporation, Eleclink Ltd., Acer, Inc., Xenarc Technologies Corp.
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
130
Number of Tables & Figures
91
Customization Available
Yes, the report can be customized as per your need.
Global Portable Gaming Monitors Market Report Segments:
The global Portable Gaming Monitors market is segmented on the basis of:
Types
10 Inches Below, 10-15 Inches, 15-17 Inches, 17 Inches Above
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Personal Use, Enterprise Use
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Hewlett Packard Enterprise
- Asus Tek Computer, Inc.
- ViewSonic Corporation
- AOC International
- HORI
- Dell Inc.
- Samsung
- Lenovo Group Ltd
- Gechic Corporation
- Eleclink Ltd.
- Acer, Inc.
- Xenarc Technologies Corp.
Highlights of The Portable Gaming Monitors Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- 10 Inches Below
- 10-15 Inches
- 15-17 Inches
- 17 Inches Above
- By Application:
- Personal Use
- Enterprise Use
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Portable Gaming Monitors Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Portable gaming monitors are a type of monitor that is designed to be taken with you on the go. They typically have a smaller footprint than traditional monitors and are designed to be more portable. This means they may not have the same features and specifications as more expensive monitors, but they can still provide an adequate viewing experience. Portable gaming monitors are often less expensive than regular monitors, making them a good option for those who want an affordable monitor but don't need all of the bells and whistles.
Some of the major companies in the portable gaming monitors market are Hewlett Packard Enterprise, Asus Tek Computer, Inc., ViewSonic Corporation, AOC International, HORI, Dell Inc., Samsung, Lenovo Group Ltd, Gechic Corporation, Eleclink Ltd., Acer, Inc., Xenarc Technologies Corp..
The portable gaming monitors market is expected to grow at a compound annual growth rate of 5.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Portable Gaming Monitors Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Portable Gaming Monitors Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Portable Gaming Monitors Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Portable Gaming Monitors Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Portable Gaming Monitors Market Size & Forecast, 2020-2028 4.5.1 Portable Gaming Monitors Market Size and Y-o-Y Growth 4.5.2 Portable Gaming Monitors Market Absolute $ Opportunity
Chapter 5 Global Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Market Size Forecast by Type
5.2.1 10 Inches Below
5.2.2 10-15 Inches
5.2.3 15-17 Inches
5.2.4 17 Inches Above
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Market Size Forecast by Applications
6.2.1 Personal Use
6.2.2 Enterprise Use
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Portable Gaming Monitors Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Portable Gaming Monitors Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Analysis and Forecast
9.1 Introduction
9.2 North America Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Market Size Forecast by Type
9.6.1 10 Inches Below
9.6.2 10-15 Inches
9.6.3 15-17 Inches
9.6.4 17 Inches Above
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Market Size Forecast by Applications
9.10.1 Personal Use
9.10.2 Enterprise Use
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Analysis and Forecast
10.1 Introduction
10.2 Europe Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Market Size Forecast by Type
10.6.1 10 Inches Below
10.6.2 10-15 Inches
10.6.3 15-17 Inches
10.6.4 17 Inches Above
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Market Size Forecast by Applications
10.10.1 Personal Use
10.10.2 Enterprise Use
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Market Size Forecast by Type
11.6.1 10 Inches Below
11.6.2 10-15 Inches
11.6.3 15-17 Inches
11.6.4 17 Inches Above
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Market Size Forecast by Applications
11.10.1 Personal Use
11.10.2 Enterprise Use
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Analysis and Forecast
12.1 Introduction
12.2 Latin America Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Market Size Forecast by Type
12.6.1 10 Inches Below
12.6.2 10-15 Inches
12.6.3 15-17 Inches
12.6.4 17 Inches Above
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Market Size Forecast by Applications
12.10.1 Personal Use
12.10.2 Enterprise Use
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Market Size Forecast by Type
13.6.1 10 Inches Below
13.6.2 10-15 Inches
13.6.3 15-17 Inches
13.6.4 17 Inches Above
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Market Size Forecast by Applications
13.10.1 Personal Use
13.10.2 Enterprise Use
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Portable Gaming Monitors Market: Competitive Dashboard
14.2 Global Portable Gaming Monitors Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Hewlett Packard Enterprise
14.3.2 Asus Tek Computer, Inc.
14.3.3 ViewSonic Corporation
14.3.4 AOC International
14.3.5 HORI
14.3.6 Dell Inc.
14.3.7 Samsung
14.3.8 Lenovo Group Ltd
14.3.9 Gechic Corporation
14.3.10 Eleclink Ltd.
14.3.11 Acer, Inc.
14.3.12 Xenarc Technologies Corp.