Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Sports League Software Market by Type (On-premises, Cloud-Based), By Application (Small and Medium Enterprises (SMEs), Large Enterprises) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Sports League Software Market by Type (On-premises, Cloud-Based), By Application (Small and Medium Enterprises (SMEs), Large Enterprises) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 321052 4200 Service & Software 377 154 Pages 4.9 (42)
                                          

Market Overview:


The global sports league software market is expected to grow at a CAGR of 10.8% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for cloud-based sports league software and rising adoption of big data and analytics in the sports industry. North America is expected to hold the largest share of the global market in 2018, followed by Europe. Asia Pacific is projected to be the fastest-growing region during the forecast period, owing to rising disposable income and growing awareness about fitness among consumers in this region.


Global Sports League Software Industry Outlook


Product Definition:


A sports league software is a type of computer software that helps manage and organize sports leagues. It can help with tasks such as creating schedules, tracking player and team stats, and managing finances. Sports league software is important because it helps make the process of running a sports league easier for everyone involved.


On-premises:


On-premises is a term used for software that is installed and operated from the same server on which the data of the business operation is maintained. The advantage of this system over cloud-based systems, it's cost effectiveness and security features such as limited access to information, reduced risk of data hacking etc., are expected to drive its growth in near future.


The factors that propel On-premises usage include low investment cost, easy integration with existing systems & procedures.


Cloud-Based:


Cloud-based is a term used for software solutions that are hosted on the cloud. The major advantage of this type of solution is that it can be accessed from any location, at any time. It also offers high accessibility and easy data backup features, which makes it more reliable for use in sports league management.


Application Insights:


The large enterprises segment dominated the global sports league software market in 2017, accounting for more than 60.0% share of the overall revenue. The segment is expected to continue its dominance over the forecast period owing to factors such as advanced features, wider product portfolio and deeper discounts offered by enterprise-level licences.


For instance, in July 2018, International Sports Management (ISM) launched a new version of its soccer management software - ¢â‚¬Å“Football Manager¢â‚¬ Ultimate Edition 2018 with enhanced features including player data analyzer and scouting system among others at a price tag of USD 2599.99 for one year license only which is applicable across all platforms i.e.


Regional Analysis:


North America dominated the global sports league software market in 2017. North America has a well-established sporting culture and is home to some of the major leagues such as National Basketball Association (NBA), National Football League (NFL), Major League Baseball (MLB) and National Hockey League (NHL). The region is also home to several small and medium enterprises that run their businesses on these platforms. Thus, North America holds a significant share of the overall industry revenue.


Asia Pacific, on the other hand, is expected to register substantial growth over the forecast period owing to increasing penetration of internet services in this region coupled with rising adoption of digital technologies among users. Furthermore, growing investments by international companies in developing countries are anticipated to drive demand for these solutions over next eight years or so. For instance, In January 2016; Alibaba Group Holding Ltd.


Growth Factors:


  • Increasing demand for sports leagues and tournaments from amateur and professional players
  • Growing popularity of fantasy sports leagues among the fans
  • Proliferation of digital technologies that are helping to improve the fan experience
  • Emergence of new business models such as subscription-based and micropayment systems
  • Rising investments by venture capitalists in sports league software companies

Scope Of The Report

Report Attributes

Report Details

Report Title

Sports League Software Market Research Report

By Type

On-premises, Cloud-Based

By Application

Small and Medium Enterprises (SMEs), Large Enterprises

By Companies

LeagueRepublic, PlayyOn, Payscape, Engage Sports, EZFacility, TeamSnap, ClubManager, Sports Illustrated Play, SportsEngine, TeamSideline, TeamTracky, JoomSport, Team Topia, Blue Sombrero, Upper Hand, TeamSnap, SportLoMo, FiXi, Teamer, RosterBot

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

154

Number of Tables & Figures

108

Customization Available

Yes, the report can be customized as per your need.


Global Sports League Software Market Report Segments:

The global Sports League Software market is segmented on the basis of:

Types

On-premises, Cloud-Based

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Small and Medium Enterprises (SMEs), Large Enterprises

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. LeagueRepublic
  2. PlayyOn
  3. Payscape
  4. Engage Sports
  5. EZFacility
  6. TeamSnap
  7. ClubManager
  8. Sports Illustrated Play
  9. SportsEngine
  10. TeamSideline
  11. TeamTracky
  12. JoomSport
  13. Team Topia
  14. Blue Sombrero
  15. Upper Hand
  16. TeamSnap
  17. SportLoMo
  18. FiXi
  19. Teamer
  20. RosterBot

Global Sports League Software Market Overview


Highlights of The Sports League Software Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. On-premises
    2. Cloud-Based
  1. By Application:

    1. Small and Medium Enterprises (SMEs)
    2. Large Enterprises
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Sports League Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Sports League Software Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Sports League Software is a software application that helps sports leagues manage their teams, players, and events. It includes features such as team management, player tracking, and event management.

Some of the key players operating in the sports league software market are LeagueRepublic, PlayyOn, Payscape, Engage Sports, EZFacility, TeamSnap, ClubManager, Sports Illustrated Play, SportsEngine, TeamSideline, TeamTracky, JoomSport, Team Topia, Blue Sombrero, Upper Hand, TeamSnap, SportLoMo, FiXi, Teamer, RosterBot.

The sports league software market is expected to register a CAGR of 10.8%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Sports League Software Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Sports League Software Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Sports League Software Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Sports League Software Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Sports League Software Market Size & Forecast, 2020-2028       4.5.1 Sports League Software Market Size and Y-o-Y Growth       4.5.2 Sports League Software Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 On-premises
      5.2.2 Cloud-Based
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Small and Medium Enterprises (SMEs)
      6.2.2 Large Enterprises
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Sports League Software Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Sports League Software Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 On-premises
      9.6.2 Cloud-Based
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Small and Medium Enterprises (SMEs)
      9.10.2 Large Enterprises
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 On-premises
      10.6.2 Cloud-Based
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Small and Medium Enterprises (SMEs)
      10.10.2 Large Enterprises
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 On-premises
      11.6.2 Cloud-Based
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Small and Medium Enterprises (SMEs)
      11.10.2 Large Enterprises
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 On-premises
      12.6.2 Cloud-Based
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Small and Medium Enterprises (SMEs)
      12.10.2 Large Enterprises
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 On-premises
      13.6.2 Cloud-Based
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Small and Medium Enterprises (SMEs)
      13.10.2 Large Enterprises
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Sports League Software Market: Competitive Dashboard
   14.2 Global Sports League Software Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 LeagueRepublic
      14.3.2 PlayyOn
      14.3.3 Payscape
      14.3.4 Engage Sports
      14.3.5 EZFacility
      14.3.6 TeamSnap
      14.3.7 ClubManager
      14.3.8 Sports Illustrated Play
      14.3.9 SportsEngine
      14.3.10 TeamSideline
      14.3.11 TeamTracky
      14.3.12 JoomSport
      14.3.13 Team Topia
      14.3.14 Blue Sombrero
      14.3.15 Upper Hand
      14.3.16 TeamSnap
      14.3.17 SportLoMo
      14.3.18 FiXi
      14.3.19 Teamer
      14.3.20 RosterBot

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