Market Overview:
The global sports league software market is expected to grow at a CAGR of 10.8% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for cloud-based sports league software and rising adoption of big data and analytics in the sports industry. North America is expected to hold the largest share of the global market in 2018, followed by Europe. Asia Pacific is projected to be the fastest-growing region during the forecast period, owing to rising disposable income and growing awareness about fitness among consumers in this region.
Product Definition:
A sports league software is a type of computer software that helps manage and organize sports leagues. It can help with tasks such as creating schedules, tracking player and team stats, and managing finances. Sports league software is important because it helps make the process of running a sports league easier for everyone involved.
On-premises:
On-premises is a term used for software that is installed and operated from the same server on which the data of the business operation is maintained. The advantage of this system over cloud-based systems, it's cost effectiveness and security features such as limited access to information, reduced risk of data hacking etc., are expected to drive its growth in near future.
The factors that propel On-premises usage include low investment cost, easy integration with existing systems & procedures.
Cloud-Based:
Cloud-based is a term used for software solutions that are hosted on the cloud. The major advantage of this type of solution is that it can be accessed from any location, at any time. It also offers high accessibility and easy data backup features, which makes it more reliable for use in sports league management.
Application Insights:
The large enterprises segment dominated the global sports league software market in 2017, accounting for more than 60.0% share of the overall revenue. The segment is expected to continue its dominance over the forecast period owing to factors such as advanced features, wider product portfolio and deeper discounts offered by enterprise-level licences.
For instance, in July 2018, International Sports Management (ISM) launched a new version of its soccer management software - ¢â‚¬Å“Football Manager¢â‚¬ Ultimate Edition 2018 with enhanced features including player data analyzer and scouting system among others at a price tag of USD 2599.99 for one year license only which is applicable across all platforms i.e.
Regional Analysis:
North America dominated the global sports league software market in 2017. North America has a well-established sporting culture and is home to some of the major leagues such as National Basketball Association (NBA), National Football League (NFL), Major League Baseball (MLB) and National Hockey League (NHL). The region is also home to several small and medium enterprises that run their businesses on these platforms. Thus, North America holds a significant share of the overall industry revenue.
Asia Pacific, on the other hand, is expected to register substantial growth over the forecast period owing to increasing penetration of internet services in this region coupled with rising adoption of digital technologies among users. Furthermore, growing investments by international companies in developing countries are anticipated to drive demand for these solutions over next eight years or so. For instance, In January 2016; Alibaba Group Holding Ltd.
Growth Factors:
- Increasing demand for sports leagues and tournaments from amateur and professional players
- Growing popularity of fantasy sports leagues among the fans
- Proliferation of digital technologies that are helping to improve the fan experience
- Emergence of new business models such as subscription-based and micropayment systems
- Rising investments by venture capitalists in sports league software companies
Scope Of The Report
Report Attributes
Report Details
Report Title
Sports League Software Market Research Report
By Type
On-premises, Cloud-Based
By Application
Small and Medium Enterprises (SMEs), Large Enterprises
By Companies
LeagueRepublic, PlayyOn, Payscape, Engage Sports, EZFacility, TeamSnap, ClubManager, Sports Illustrated Play, SportsEngine, TeamSideline, TeamTracky, JoomSport, Team Topia, Blue Sombrero, Upper Hand, TeamSnap, SportLoMo, FiXi, Teamer, RosterBot
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
154
Number of Tables & Figures
108
Customization Available
Yes, the report can be customized as per your need.
Global Sports League Software Market Report Segments:
The global Sports League Software market is segmented on the basis of:
Types
On-premises, Cloud-Based
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Small and Medium Enterprises (SMEs), Large Enterprises
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- LeagueRepublic
- PlayyOn
- Payscape
- Engage Sports
- EZFacility
- TeamSnap
- ClubManager
- Sports Illustrated Play
- SportsEngine
- TeamSideline
- TeamTracky
- JoomSport
- Team Topia
- Blue Sombrero
- Upper Hand
- TeamSnap
- SportLoMo
- FiXi
- Teamer
- RosterBot
Highlights of The Sports League Software Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- On-premises
- Cloud-Based
- By Application:
- Small and Medium Enterprises (SMEs)
- Large Enterprises
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Sports League Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Sports League Software is a software application that helps sports leagues manage their teams, players, and events. It includes features such as team management, player tracking, and event management.
Some of the key players operating in the sports league software market are LeagueRepublic, PlayyOn, Payscape, Engage Sports, EZFacility, TeamSnap, ClubManager, Sports Illustrated Play, SportsEngine, TeamSideline, TeamTracky, JoomSport, Team Topia, Blue Sombrero, Upper Hand, TeamSnap, SportLoMo, FiXi, Teamer, RosterBot.
The sports league software market is expected to register a CAGR of 10.8%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Sports League Software Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Sports League Software Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Sports League Software Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Sports League Software Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Sports League Software Market Size & Forecast, 2020-2028 4.5.1 Sports League Software Market Size and Y-o-Y Growth 4.5.2 Sports League Software Market Absolute $ Opportunity
Chapter 5 Global Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Market Size Forecast by Type
5.2.1 On-premises
5.2.2 Cloud-Based
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Market Size Forecast by Applications
6.2.1 Small and Medium Enterprises (SMEs)
6.2.2 Large Enterprises
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Sports League Software Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Sports League Software Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Analysis and Forecast
9.1 Introduction
9.2 North America Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Market Size Forecast by Type
9.6.1 On-premises
9.6.2 Cloud-Based
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Market Size Forecast by Applications
9.10.1 Small and Medium Enterprises (SMEs)
9.10.2 Large Enterprises
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Analysis and Forecast
10.1 Introduction
10.2 Europe Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Market Size Forecast by Type
10.6.1 On-premises
10.6.2 Cloud-Based
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Market Size Forecast by Applications
10.10.1 Small and Medium Enterprises (SMEs)
10.10.2 Large Enterprises
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Market Size Forecast by Type
11.6.1 On-premises
11.6.2 Cloud-Based
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Market Size Forecast by Applications
11.10.1 Small and Medium Enterprises (SMEs)
11.10.2 Large Enterprises
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Analysis and Forecast
12.1 Introduction
12.2 Latin America Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Market Size Forecast by Type
12.6.1 On-premises
12.6.2 Cloud-Based
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Market Size Forecast by Applications
12.10.1 Small and Medium Enterprises (SMEs)
12.10.2 Large Enterprises
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Market Size Forecast by Type
13.6.1 On-premises
13.6.2 Cloud-Based
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Market Size Forecast by Applications
13.10.1 Small and Medium Enterprises (SMEs)
13.10.2 Large Enterprises
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Sports League Software Market: Competitive Dashboard
14.2 Global Sports League Software Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 LeagueRepublic
14.3.2 PlayyOn
14.3.3 Payscape
14.3.4 Engage Sports
14.3.5 EZFacility
14.3.6 TeamSnap
14.3.7 ClubManager
14.3.8 Sports Illustrated Play
14.3.9 SportsEngine
14.3.10 TeamSideline
14.3.11 TeamTracky
14.3.12 JoomSport
14.3.13 Team Topia
14.3.14 Blue Sombrero
14.3.15 Upper Hand
14.3.16 TeamSnap
14.3.17 SportLoMo
14.3.18 FiXi
14.3.19 Teamer
14.3.20 RosterBot