Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Video Game Engine Market by Type (3D Game Engines, 2.5D Game Engines, 2D Game Engines), By Application (PC Games, Mobile Games, TV Games, Other Games) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Video Game Engine Market by Type (3D Game Engines, 2.5D Game Engines, 2D Game Engines), By Application (PC Games, Mobile Games, TV Games, Other Games) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 272731 4200 Service & Software 377 249 Pages 4.6 (31)
                                          

Industry Growth Insights published a new data on “Video Game Engine Market”. The research report is titled “Video Game Engine Market research by Types (3D Game Engines, 2.5D Game Engines, 2D Game Engines), By Applications (PC Games, Mobile Games, TV Games, Other Games), By Players/Companies Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio, Garage Games, Briar Wallace/Blender Foundation (Organization), The OGRE Team (Organization), Godot Engine (Community developed), Mario Zechner (Personal)”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Video Game Engine Market Research Report

By Type

3D Game Engines, 2.5D Game Engines, 2D Game Engines

By Application

PC Games, Mobile Games, TV Games, Other Games

By Companies

Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio, Garage Games, Briar Wallace/Blender Foundation (Organization), The OGRE Team (Organization), Godot Engine (Community developed), Mario Zechner (Personal)

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

249

Number of Tables & Figures

175

Customization Available

Yes, the report can be customized as per your need.


Global Video Game Engine Industry Outlook


Global Video Game Engine Market Report Segments:

The global Video Game Engine market is segmented on the basis of:

Types

3D Game Engines, 2.5D Game Engines, 2D Game Engines

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

PC Games, Mobile Games, TV Games, Other Games

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Unity Technologies
  2. Epic Games
  3. Chukong Tech
  4. Crytek
  5. Valve Corporation
  6. YoYo Games
  7. The Game Creators
  8. Marmalade Tech
  9. Idea Fabrik
  10. Leadwerks Software
  11. Sony
  12. Amazon
  13. GameSalad
  14. Scirra
  15. Corona Labs (Organization)
  16. Silicon Studio
  17. Garage Games
  18. Briar Wallace/Blender Foundation (Organization)
  19. The OGRE Team (Organization)
  20. Godot Engine (Community developed)
  21. Mario Zechner (Personal)

Global Video Game Engine Market Overview


Highlights of The Video Game Engine Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. 3D Game Engines
    2. 2.5D Game Engines
    3. 2D Game Engines
  1. By Application:

    1. PC Games
    2. Mobile Games
    3. TV Games
    4. Other Games
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Video Game Engine Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Video Game Engine Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


A video game engine is a software program that helps developers create video games. Video game engines can be used to create 2D or 3D games, and they typically provide tools for creating graphics, sound effects, and gameplay mechanics.

Some of the major companies in the video game engine market are Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio, Garage Games, Briar Wallace/Blender Foundation (Organization), The OGRE Team (Organization), Godot Engine (Community developed), Mario Zechner (Personal).

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Video Game Engine Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Video Game Engine Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Video Game Engine Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Video Game Engine Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Video Game Engine Market Size & Forecast, 2018-2028       4.5.1 Video Game Engine Market Size and Y-o-Y Growth       4.5.2 Video Game Engine Market Absolute $ Opportunity

Chapter 5 Global Video Game Engine Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Video Game Engine Market Size Forecast by Type
      5.2.1 3D Game Engines
      5.2.2 2.5D Game Engines
      5.2.3 2D Game Engines
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Video Game Engine Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Video Game Engine Market Size Forecast by Applications
      6.2.1 PC Games
      6.2.2 Mobile Games
      6.2.3 TV Games
      6.2.4 Other Games
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Video Game Engine Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Video Game Engine Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Video Game Engine Analysis and Forecast
   9.1 Introduction
   9.2 North America Video Game Engine Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Video Game Engine Market Size Forecast by Type
      9.6.1 3D Game Engines
      9.6.2 2.5D Game Engines
      9.6.3 2D Game Engines
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Video Game Engine Market Size Forecast by Applications
      9.10.1 PC Games
      9.10.2 Mobile Games
      9.10.3 TV Games
      9.10.4 Other Games
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Video Game Engine Analysis and Forecast
   10.1 Introduction
   10.2 Europe Video Game Engine Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Video Game Engine Market Size Forecast by Type
      10.6.1 3D Game Engines
      10.6.2 2.5D Game Engines
      10.6.3 2D Game Engines
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Video Game Engine Market Size Forecast by Applications
      10.10.1 PC Games
      10.10.2 Mobile Games
      10.10.3 TV Games
      10.10.4 Other Games
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Video Game Engine Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Video Game Engine Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Video Game Engine Market Size Forecast by Type
      11.6.1 3D Game Engines
      11.6.2 2.5D Game Engines
      11.6.3 2D Game Engines
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Video Game Engine Market Size Forecast by Applications
      11.10.1 PC Games
      11.10.2 Mobile Games
      11.10.3 TV Games
      11.10.4 Other Games
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Video Game Engine Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Video Game Engine Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Video Game Engine Market Size Forecast by Type
      12.6.1 3D Game Engines
      12.6.2 2.5D Game Engines
      12.6.3 2D Game Engines
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Video Game Engine Market Size Forecast by Applications
      12.10.1 PC Games
      12.10.2 Mobile Games
      12.10.3 TV Games
      12.10.4 Other Games
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Video Game Engine Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Video Game Engine Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Video Game Engine Market Size Forecast by Type
      13.6.1 3D Game Engines
      13.6.2 2.5D Game Engines
      13.6.3 2D Game Engines
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Video Game Engine Market Size Forecast by Applications
      13.10.1 PC Games
      13.10.2 Mobile Games
      13.10.3 TV Games
      13.10.4 Other Games
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Video Game Engine Market: Competitive Dashboard
   14.2 Global Video Game Engine Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Unity Technologies
      14.3.2 Epic Games
      14.3.3 Chukong Tech
      14.3.4 Crytek
      14.3.5 Valve Corporation
      14.3.6 YoYo Games
      14.3.7 The Game Creators
      14.3.8 Marmalade Tech
      14.3.9 Idea Fabrik
      14.3.10 Leadwerks Software
      14.3.11 Sony
      14.3.12 Amazon
      14.3.13 GameSalad
      14.3.14 Scirra
      14.3.15 Corona Labs (Organization)
      14.3.16 Silicon Studio
      14.3.17 Garage Games
      14.3.18 Briar Wallace/Blender Foundation (Organization)
      14.3.19 The OGRE Team (Organization)
      14.3.20 Godot Engine (Community developed)
      14.3.21 Mario Zechner (Personal)

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