Market Overview:
The global virtual reality development software market is expected to grow at a CAGR of XX% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for VR applications across different industries and the rising popularity of VR headsets. The global virtual reality development software market can be segmented on the basis of type into virtual reality marketplace software and virtual reality SDK software. The VR marketplace software segment is expected to grow at a higher CAGR than the SDK software segment during the forecast period from 2018 to 2030. This can be attributed to the growing demand for VR applications among businesses, especially large enterprises.
Product Definition:
Virtual Reality Development Software refers to a class of software that allows for the development of virtual reality applications. These applications can range from simple 3D models to more complex simulations and games. The importance of Virtual Reality Development Software lies in its ability to allow developers to create immersive, interactive experiences that can be used for training, education, and entertainment purposes.
Virtual Reality Marketplace Software:
Virtual reality marketplace software is a collection of tools and services that help in creating, deploying, managing and monetizing virtual content or experiences. It helps in creating an immersive experience where the user can be involved with what appears to be real-world environment through any device such as headset or monitor. The major functions performed by VRPM include asset management, payment processing, creation & distribution of avatars among others.
Virtual Reality SDK Software:
Virtual reality (VR) is a digitally created experience where the participant is involved in an artificial world with computer-generated imagery. The VR technology uses three-dimensional software and hardware to create a virtual environment for the user. It creates an illusion of depth, motion, sound, and other sensory effects to immerse the participant into a highly realistic experience. Virtual reality can be used for gaming applications as well as educational purposes such as medical training or business simulation among others.
Application Insights:
The large enterprises segment dominated the global virtual reality development software market in 2017. This can be attributed to factors such as high usage rates, preference for enterprise-level solutions over SME level, and an increase in demand for VR applications from major companies. For instance, according to a study conducted by Gartner Inc., only 25% of enterprises have implemented VR technology while 75% of businesses are considering implementing it.
SMEs accounted for a significant share owing to increasing adoption rates and rising demand from startups and small businesses. Virtual reality has enabled SMEs to conduct product demonstrations effectively across various platforms thereby driving its adoption among these end-users.
Regional Analysis:
The market in North America is expected to grow at a significant rate over the forecast period owing to increasing investments by companies in the region. For instance, Facebook Inc., Google LLC, and HTC Corporation have announced their plans of investing more than USD X million for developing virtual reality content. Thus, such investments are anticipated to drive regional growth during the forecast period.
Asia Pacific is estimated to be one of the fastest-growing regions due to increasing adoption of VR technology across various industries such as gaming, tourism, real estate among others. The growing popularity and increased adoption of VR technology are projected to drive regional growth over the next eight years. Furthermore, China has emerged as a global leader in this industry with most companies preferring Chinese manufacturers for low cost products with high quality standards (e-Sword Xingguo).
Growth Factors:
- Increasing demand for Virtual Reality Development Software from gaming and entertainment industry.
- Growing popularity of VR headsets among consumers.
- Proliferation of digital content and increasing demand for immersive experience among users.
- Rising adoption of VR technology in education and training sector.
- Increasing demand for VR development software from businesses for marketing and advertising purposes
Scope Of The Report
Report Attributes
Report Details
Report Title
Virtual Reality Development Software Market Research Report
By Type
Virtual Reality Marketplace Software, Virtual Reality SDK Software
By Application
Large Enterprises, SMEs
By Companies
Virtual Reality on Steam, Littlstar, High Fidelity, OSVR, SlipStream, Svrf, VRWorks, Google Scale, Forge, 360° media, Cardboard, Leap Motion, A-Frame, Daydream, Intel RealSense, Trezi
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
148
Number of Tables & Figures
104
Customization Available
Yes, the report can be customized as per your need.
Global Virtual Reality Development Software Market Report Segments:
The global Virtual Reality Development Software market is segmented on the basis of:
Types
Virtual Reality Marketplace Software, Virtual Reality SDK Software
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Large Enterprises, SMEs
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Virtual Reality on Steam
- Littlstar
- High Fidelity
- OSVR
- SlipStream
- Svrf
- VRWorks
- Google Scale
- Forge
- 360° media
- Cardboard
- Leap Motion
- A-Frame
- Daydream
- Intel RealSense
- Trezi
Highlights of The Virtual Reality Development Software Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Virtual Reality Marketplace Software
- Virtual Reality SDK Software
- By Application:
- Large Enterprises
- SMEs
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Virtual Reality Development Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Virtual Reality Development Software is a software that helps developers create virtual reality applications. It includes tools to create 3D models, textures, and animations; as well as programming languages for creating VR applications.
Some of the key players operating in the virtual reality development software market are Virtual Reality on Steam, Littlstar, High Fidelity, OSVR, SlipStream, Svrf, VRWorks, Google Scale, Forge, 360° media, Cardboard, Leap Motion, A-Frame, Daydream, Intel RealSense, Trezi.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Virtual Reality Development Software Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Virtual Reality Development Software Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Virtual Reality Development Software Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Virtual Reality Development Software Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Virtual Reality Development Software Market Size & Forecast, 2018-2028 4.5.1 Virtual Reality Development Software Market Size and Y-o-Y Growth 4.5.2 Virtual Reality Development Software Market Absolute $ Opportunity
Chapter 5 Global Virtual Reality Development Software Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Virtual Reality Development Software Market Size Forecast by Type
5.2.1 Virtual Reality Marketplace Software
5.2.2 Virtual Reality SDK Software
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Virtual Reality Development Software Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Virtual Reality Development Software Market Size Forecast by Applications
6.2.1 Large Enterprises
6.2.2 SMEs
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Virtual Reality Development Software Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Virtual Reality Development Software Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Virtual Reality Development Software Analysis and Forecast
9.1 Introduction
9.2 North America Virtual Reality Development Software Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Virtual Reality Development Software Market Size Forecast by Type
9.6.1 Virtual Reality Marketplace Software
9.6.2 Virtual Reality SDK Software
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Virtual Reality Development Software Market Size Forecast by Applications
9.10.1 Large Enterprises
9.10.2 SMEs
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Virtual Reality Development Software Analysis and Forecast
10.1 Introduction
10.2 Europe Virtual Reality Development Software Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Virtual Reality Development Software Market Size Forecast by Type
10.6.1 Virtual Reality Marketplace Software
10.6.2 Virtual Reality SDK Software
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Virtual Reality Development Software Market Size Forecast by Applications
10.10.1 Large Enterprises
10.10.2 SMEs
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Virtual Reality Development Software Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Virtual Reality Development Software Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Virtual Reality Development Software Market Size Forecast by Type
11.6.1 Virtual Reality Marketplace Software
11.6.2 Virtual Reality SDK Software
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Virtual Reality Development Software Market Size Forecast by Applications
11.10.1 Large Enterprises
11.10.2 SMEs
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Virtual Reality Development Software Analysis and Forecast
12.1 Introduction
12.2 Latin America Virtual Reality Development Software Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Virtual Reality Development Software Market Size Forecast by Type
12.6.1 Virtual Reality Marketplace Software
12.6.2 Virtual Reality SDK Software
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Virtual Reality Development Software Market Size Forecast by Applications
12.10.1 Large Enterprises
12.10.2 SMEs
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Virtual Reality Development Software Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Virtual Reality Development Software Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Virtual Reality Development Software Market Size Forecast by Type
13.6.1 Virtual Reality Marketplace Software
13.6.2 Virtual Reality SDK Software
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Virtual Reality Development Software Market Size Forecast by Applications
13.10.1 Large Enterprises
13.10.2 SMEs
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Virtual Reality Development Software Market: Competitive Dashboard
14.2 Global Virtual Reality Development Software Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Virtual Reality on Steam
14.3.2 Littlstar
14.3.3 High Fidelity
14.3.4 OSVR
14.3.5 SlipStream
14.3.6 Svrf
14.3.7 VRWorks
14.3.8 Google Scale
14.3.9 Forge
14.3.10 360° media
14.3.11 Cardboard
14.3.12 Leap Motion
14.3.13 A-Frame
14.3.14 Daydream
14.3.15 Intel RealSense
14.3.16 Trezi