Market Overview:
The global visual effects (VFX) market is expected to grow at a CAGR of 7.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for VFX in movies, television, gaming and advertisements. Additionally, the growing adoption of VFX by small and medium-sized businesses is also contributing to the growth of this market. However, lack of skilled professionals is restraining the growth of this market. On the basis of type, simulation FX accounted for a major share of the global visual effects (VFX) market in 2017. This segment is expected to grow at a CAGR of 8% during 2018-2030 owing to its growing demand in movies and television industry across different regions worldwide.
Product Definition:
Visual effects (abbreviated VFX) are the various processes by which imagery is created or manipulated outside the context of a live action shot.
Simulation FX:
Simulation FX, also known as motion capture technology or performance capture, is an advanced process of recording live action and then using that data to create visual effects. It helps in recreating real world scenarios through visual effects. The primary function of simulation FX is to provide a realistic image output with the help of physical actions and movements.
Animation:
Animation is the process of making images or videos with the help of a series of pictures drawn in a particular sequence. It is mainly used for creating visual effects in movies and television shows. The VFX industry uses animation to create special effects which are difficult to be achieved through normal photography. Visual effects can be described as the illusion created by the combination and transition of still images or frames generated from various sources such as video, graphics, 3D models, text etc.
Application Insights:
Movies application segment dominated the global market in 2017. The movies segment is expected to maintain its dominance over the forecast period owing to rising number of blockbuster films being produced globally. Visual effects are increasingly used in cinema by way of CGI, live-action filming and special effects which create realistic images for film viewers. Increasing use of visual effects for creating realistic imagery has led many movie producers to adopt a digital filmmaking workflow, thus driving the overall market growth.
The television application segment is also estimated to witness significant growth during the forecast period on account of increasing production output from major players such as Netflix and Amazon Prime Video worldwide coupled with growing demand for episodic TV series from countries such as China India and South Korea due to rise in income levels among consumers there. Furthermore, gaming industry has been witnessing tremendous growth over recent years across all major regions resulting in increased usage of visual FX techniques especially during gameplay videos on YouTube, Twitch etc., which further drives product demand globally.
Regional Analysis:
North America dominated the global market in terms of revenue share in 2017. The growth can be attributed to a rise in VFX-driven movies and gaming content across the region. Moreover, growing demand for high-quality visual effects from various application sectors is expected to drive regional market growth over the forecast period.
Asia Pacific is anticipated to witness significant growth over the next eight years owing to rising investments by companies for film production and advertising purposes. Furthermore, increasing number of films being shot using 3D cameras is also expected boost regional VFX industry size during the forecast period.
Growth Factors:
- Increasing demand for VFX in movies and television
- Proliferation of digital content and online video
- Growing demand for special effects in advertising
- Expansion of the global entertainment industry
- Rising number of animation studios
Scope Of The Report
Report Attributes
Report Details
Report Title
Visual Effects (VFX) Market Research Report
By Type
Simulation FX, Animation, Modelling, Matte Painting, Compositing
By Application
Movies, Television, Gaming, Advertisements
By Companies
Cinesite VFX Ltd., Digital Domain Holdings Ltd., Framestore Ltd., Rodeo FX, Inc., The Walt Disney Co.
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
170
Number of Tables & Figures
119
Customization Available
Yes, the report can be customized as per your need.
Global Visual Effects (VFX) Market Report Segments:
The global Visual Effects (VFX) market is segmented on the basis of:
Types
Simulation FX, Animation, Modelling, Matte Painting, Compositing
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Movies, Television, Gaming, Advertisements
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Cinesite VFX Ltd.
- Digital Domain Holdings Ltd.
- Framestore Ltd.
- Rodeo FX, Inc.
- The Walt Disney Co.
Highlights of The Visual Effects (VFX) Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Simulation FX
- Animation
- Modelling
- Matte Painting
- Compositing
- By Application:
- Movies
- Television
- Gaming
- Advertisements
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Visual Effects (VFX) Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Visual effects are the creative process and techniques used in film, video games, animation and other visual media to create realistic images. Visual effects can be used to simulate physical or imaginary objects, events or environments.
Some of the key players operating in the visual effects (vfx) market are Cinesite VFX Ltd., Digital Domain Holdings Ltd., Framestore Ltd., Rodeo FX, Inc., The Walt Disney Co..
The visual effects (vfx) market is expected to grow at a compound annual growth rate of 7.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Visual Effects (VFX) Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Visual Effects (VFX) Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Visual Effects (VFX) Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Visual Effects (VFX) Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Visual Effects (VFX) Market Size & Forecast, 2018-2028 4.5.1 Visual Effects (VFX) Market Size and Y-o-Y Growth 4.5.2 Visual Effects (VFX) Market Absolute $ Opportunity
Chapter 5 Global Visual Effects (VFX) Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Visual Effects (VFX) Market Size Forecast by Type
5.2.1 Simulation FX
5.2.2 Animation
5.2.3 Modelling
5.2.4 Matte Painting
5.2.5 Compositing
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Visual Effects (VFX) Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Visual Effects (VFX) Market Size Forecast by Applications
6.2.1 Movies
6.2.2 Television
6.2.3 Gaming
6.2.4 Advertisements
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Visual Effects (VFX) Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Visual Effects (VFX) Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Visual Effects (VFX) Analysis and Forecast
9.1 Introduction
9.2 North America Visual Effects (VFX) Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Visual Effects (VFX) Market Size Forecast by Type
9.6.1 Simulation FX
9.6.2 Animation
9.6.3 Modelling
9.6.4 Matte Painting
9.6.5 Compositing
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Visual Effects (VFX) Market Size Forecast by Applications
9.10.1 Movies
9.10.2 Television
9.10.3 Gaming
9.10.4 Advertisements
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Visual Effects (VFX) Analysis and Forecast
10.1 Introduction
10.2 Europe Visual Effects (VFX) Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Visual Effects (VFX) Market Size Forecast by Type
10.6.1 Simulation FX
10.6.2 Animation
10.6.3 Modelling
10.6.4 Matte Painting
10.6.5 Compositing
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Visual Effects (VFX) Market Size Forecast by Applications
10.10.1 Movies
10.10.2 Television
10.10.3 Gaming
10.10.4 Advertisements
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Visual Effects (VFX) Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Visual Effects (VFX) Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Visual Effects (VFX) Market Size Forecast by Type
11.6.1 Simulation FX
11.6.2 Animation
11.6.3 Modelling
11.6.4 Matte Painting
11.6.5 Compositing
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Visual Effects (VFX) Market Size Forecast by Applications
11.10.1 Movies
11.10.2 Television
11.10.3 Gaming
11.10.4 Advertisements
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Visual Effects (VFX) Analysis and Forecast
12.1 Introduction
12.2 Latin America Visual Effects (VFX) Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Visual Effects (VFX) Market Size Forecast by Type
12.6.1 Simulation FX
12.6.2 Animation
12.6.3 Modelling
12.6.4 Matte Painting
12.6.5 Compositing
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Visual Effects (VFX) Market Size Forecast by Applications
12.10.1 Movies
12.10.2 Television
12.10.3 Gaming
12.10.4 Advertisements
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Visual Effects (VFX) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Visual Effects (VFX) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Visual Effects (VFX) Market Size Forecast by Type
13.6.1 Simulation FX
13.6.2 Animation
13.6.3 Modelling
13.6.4 Matte Painting
13.6.5 Compositing
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Visual Effects (VFX) Market Size Forecast by Applications
13.10.1 Movies
13.10.2 Television
13.10.3 Gaming
13.10.4 Advertisements
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Visual Effects (VFX) Market: Competitive Dashboard
14.2 Global Visual Effects (VFX) Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Cinesite VFX Ltd.
14.3.2 Digital Domain Holdings Ltd.
14.3.3 Framestore Ltd.
14.3.4 Rodeo FX, Inc.
14.3.5 The Walt Disney Co.