Market Overview:
The global VR training simulator software market is expected to grow at a CAGR of XX% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for VR training simulator software in various industries, such as automotive, aerospace & defense, and manufacturing. Moreover, the growing trend of online/cloud-based VR training simulator software is also contributing to the growth of this market. However, high installation and maintenance cost may restrain the growth of this market during the forecast period. On-premise VR training simulator software held a major share of the global VR training simulator software market in 2017 and is expected to maintain its dominance during the forecast period. This can be attributed to its advantages such as low installation and maintenance cost as compared to cloud-based VR training simulator software.
Product Definition:
VR Training Simulator Software is a platform that enables users to experience virtual reality simulations. It can be used for training purposes in a number of industries, including healthcare, manufacturing, and logistics. VR Training Simulator Software allows users to interact with simulated environments and tasks, which can improve their understanding and performance in the real world.
On-premise:
On-premise software is a term used for computer software that is stored on the customer's own computers or servers. The data can be changed, modified and updated as per the requirements without involving any third-party involvement. On-premise solutions are installed and developed by companies to provide customized services to their customers. These solutions offer high security as compared to cloud solutions since they are installed and maintained by the company itself; thus, providing more control over systems and data.
Cloud-based:
Cloud-based is a term used for software solutions that are hosted on the cloud. The cloud offers several benefits such as scalability, reliability, and flexibility to organizations. Cloud-based services offer an ideal platform for training and development activities owing to its ability to deliver relevant content in the form of videos, documents or even live instructions. Additionally, it also helps in enhancing collaboration among teams located across different geographic locations as well as facilitates effective communication between teachers and students located anywhere across the globe.
Application Insights:
The large enterprises segment dominated the global VR training simulator software market in 2017. This can be attributed to factors such as high usage of enterprise resource (ERP) systems and complex business processes that require employees to perform better at work. Furthermore, an increase in the number of cyberattacks and data breaches has led large enterprises to adopt new technologies, including VR, for training their employees how to respond appropriately in case of a crisis.
The SMEs segment is expected register the highest CAGR over the forecast period owing to increasing penetration of small businesses across developed economies such as North America and Europe. According these small businesses have found it easier than ever before access advanced technology while saving costs by using cloud-based solutions or on-premise depending upon their requirements. The use cases for virtual reality among these SMEs include sales training, product demos & testing facilities which help them understand customer needs much better than actual physical locations can offer while reducing travel costs significantly too!.
Regional Analysis:
North America dominated the global market in 2017. The growth can be attributed to the presence of a large number of vendors offering high-end solutions for training and simulation across various industry verticals such as manufacturing, healthcare, IT & telecom, and military & defense. Moreover, increasing investments by governments for developing new technologies are expected to fuel regional demand over the forecast period. For instance, in 2015 ‘The Defense Innovation Unit (DIU)’ was launched within the Department of Defense (DoD) in order to identify potential areas for technology transfer from commercial sectors that can be used efficiently by defense forces.
Asia Pacific is expected to witness significant growth over the next eight years owing to increasing adoption across several industries such as manufacturing and healthcare due to rising employee awareness about safety standards at work place coupled with growing need for on-the-job training programs among employees thus leading them towards adopting VR simulators at their workplace thereby driving demand across this region.
Growth Factors:
- Increasing demand for VR training simulator software from the defense sector as it offers enhanced situational awareness and realism to trainees.
- Proliferation of VR headsets and other hardware devices that can be used for VR training, driving the demand for VR training simulator software.
- Growing popularity of simulated learning among educational institutions as it offers a more immersive experience than traditional teaching methods.
- Increasing use of VR technology in corporate settings for employee training and development purposes.
Scope Of The Report
Report Attributes
Report Details
Report Title
VR Training Simulator Software Market Research Report
By Type
On-premise, Cloud-based
By Application
Large Enterprises, SMEs
By Companies
Avantis Systems, SPINVR, VIAR, Farm at Hand, Virtalis, Mursion, Osso VR, NGRAIN, STRIVR, Parallel, UNIMERSIV, VRmaster, ILLOGIC, XVR Simulation
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
165
Number of Tables & Figures
116
Customization Available
Yes, the report can be customized as per your need.
Global VR Training Simulator Software Market Report Segments:
The global VR Training Simulator Software market is segmented on the basis of:
Types
On-premise, Cloud-based
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Large Enterprises, SMEs
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Avantis Systems
- SPINVR
- VIAR
- Farm at Hand
- Virtalis
- Mursion
- Osso VR
- NGRAIN
- STRIVR
- Parallel
- UNIMERSIV
- VRmaster
- ILLOGIC
- XVR Simulation
Highlights of The VR Training Simulator Software Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- On-premise
- Cloud-based
- By Application:
- Large Enterprises
- SMEs
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the VR Training Simulator Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
VR Training Simulator Software is a software application that allows users to train in virtual reality environments. This software can be used to simulate different scenarios, such as driving a car or flying an airplane.
Some of the major companies in the vr training simulator software market are Avantis Systems, SPINVR, VIAR, Farm at Hand, Virtalis, Mursion, Osso VR, NGRAIN, STRIVR, Parallel, UNIMERSIV, VRmaster, ILLOGIC, XVR Simulation.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 VR Training Simulator Software Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 VR Training Simulator Software Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 VR Training Simulator Software Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the VR Training Simulator Software Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global VR Training Simulator Software Market Size & Forecast, 2018-2028 4.5.1 VR Training Simulator Software Market Size and Y-o-Y Growth 4.5.2 VR Training Simulator Software Market Absolute $ Opportunity
Chapter 5 Global VR Training Simulator Software Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 VR Training Simulator Software Market Size Forecast by Type
5.2.1 On-premise
5.2.2 Cloud-based
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global VR Training Simulator Software Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 VR Training Simulator Software Market Size Forecast by Applications
6.2.1 Large Enterprises
6.2.2 SMEs
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global VR Training Simulator Software Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 VR Training Simulator Software Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America VR Training Simulator Software Analysis and Forecast
9.1 Introduction
9.2 North America VR Training Simulator Software Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America VR Training Simulator Software Market Size Forecast by Type
9.6.1 On-premise
9.6.2 Cloud-based
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America VR Training Simulator Software Market Size Forecast by Applications
9.10.1 Large Enterprises
9.10.2 SMEs
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe VR Training Simulator Software Analysis and Forecast
10.1 Introduction
10.2 Europe VR Training Simulator Software Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe VR Training Simulator Software Market Size Forecast by Type
10.6.1 On-premise
10.6.2 Cloud-based
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe VR Training Simulator Software Market Size Forecast by Applications
10.10.1 Large Enterprises
10.10.2 SMEs
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific VR Training Simulator Software Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific VR Training Simulator Software Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific VR Training Simulator Software Market Size Forecast by Type
11.6.1 On-premise
11.6.2 Cloud-based
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific VR Training Simulator Software Market Size Forecast by Applications
11.10.1 Large Enterprises
11.10.2 SMEs
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America VR Training Simulator Software Analysis and Forecast
12.1 Introduction
12.2 Latin America VR Training Simulator Software Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America VR Training Simulator Software Market Size Forecast by Type
12.6.1 On-premise
12.6.2 Cloud-based
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America VR Training Simulator Software Market Size Forecast by Applications
12.10.1 Large Enterprises
12.10.2 SMEs
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) VR Training Simulator Software Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) VR Training Simulator Software Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) VR Training Simulator Software Market Size Forecast by Type
13.6.1 On-premise
13.6.2 Cloud-based
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) VR Training Simulator Software Market Size Forecast by Applications
13.10.1 Large Enterprises
13.10.2 SMEs
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 VR Training Simulator Software Market: Competitive Dashboard
14.2 Global VR Training Simulator Software Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Avantis Systems
14.3.2 SPINVR
14.3.3 VIAR
14.3.4 Farm at Hand
14.3.5 Virtalis
14.3.6 Mursion
14.3.7 Osso VR
14.3.8 NGRAIN
14.3.9 STRIVR
14.3.10 Parallel
14.3.11 UNIMERSIV
14.3.12 VRmaster
14.3.13 ILLOGIC
14.3.14 XVR Simulation