Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global VR Training Simulator Software Market by Type (On-premise, Cloud-based), By Application (Large Enterprises, SMEs) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global VR Training Simulator Software Market by Type (On-premise, Cloud-based), By Application (Large Enterprises, SMEs) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 273111 4200 Service & Software 377 165 Pages 4.6 (40)
                                          

Market Overview:


The global VR training simulator software market is expected to grow at a CAGR of XX% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for VR training simulator software in various industries, such as automotive, aerospace & defense, and manufacturing. Moreover, the growing trend of online/cloud-based VR training simulator software is also contributing to the growth of this market. However, high installation and maintenance cost may restrain the growth of this market during the forecast period. On-premise VR training simulator software held a major share of the global VR training simulator software market in 2017 and is expected to maintain its dominance during the forecast period. This can be attributed to its advantages such as low installation and maintenance cost as compared to cloud-based VR training simulator software.


Global VR Training Simulator Software Industry Outlook


Product Definition:


VR Training Simulator Software is a platform that enables users to experience virtual reality simulations. It can be used for training purposes in a number of industries, including healthcare, manufacturing, and logistics. VR Training Simulator Software allows users to interact with simulated environments and tasks, which can improve their understanding and performance in the real world.


On-premise:


On-premise software is a term used for computer software that is stored on the customer's own computers or servers. The data can be changed, modified and updated as per the requirements without involving any third-party involvement. On-premise solutions are installed and developed by companies to provide customized services to their customers. These solutions offer high security as compared to cloud solutions since they are installed and maintained by the company itself; thus, providing more control over systems and data.


Cloud-based:


Cloud-based is a term used for software solutions that are hosted on the cloud. The cloud offers several benefits such as scalability, reliability, and flexibility to organizations. Cloud-based services offer an ideal platform for training and development activities owing to its ability to deliver relevant content in the form of videos, documents or even live instructions. Additionally, it also helps in enhancing collaboration among teams located across different geographic locations as well as facilitates effective communication between teachers and students located anywhere across the globe.


Application Insights:


The large enterprises segment dominated the global VR training simulator software market in 2017. This can be attributed to factors such as high usage of enterprise resource (ERP) systems and complex business processes that require employees to perform better at work. Furthermore, an increase in the number of cyberattacks and data breaches has led large enterprises to adopt new technologies, including VR, for training their employees how to respond appropriately in case of a crisis.


The SMEs segment is expected register the highest CAGR over the forecast period owing to increasing penetration of small businesses across developed economies such as North America and Europe. According these small businesses have found it easier than ever before access advanced technology while saving costs by using cloud-based solutions or on-premise depending upon their requirements. The use cases for virtual reality among these SMEs include sales training, product demos & testing facilities which help them understand customer needs much better than actual physical locations can offer while reducing travel costs significantly too!.


Regional Analysis:


North America dominated the global market in 2017. The growth can be attributed to the presence of a large number of vendors offering high-end solutions for training and simulation across various industry verticals such as manufacturing, healthcare, IT & telecom, and military & defense. Moreover, increasing investments by governments for developing new technologies are expected to fuel regional demand over the forecast period. For instance, in 2015 ‘The Defense Innovation Unit (DIU)’ was launched within the Department of Defense (DoD) in order to identify potential areas for technology transfer from commercial sectors that can be used efficiently by defense forces.


Asia Pacific is expected to witness significant growth over the next eight years owing to increasing adoption across several industries such as manufacturing and healthcare due to rising employee awareness about safety standards at work place coupled with growing need for on-the-job training programs among employees thus leading them towards adopting VR simulators at their workplace thereby driving demand across this region.


Growth Factors:


  • Increasing demand for VR training simulator software from the defense sector as it offers enhanced situational awareness and realism to trainees.
  • Proliferation of VR headsets and other hardware devices that can be used for VR training, driving the demand for VR training simulator software.
  • Growing popularity of simulated learning among educational institutions as it offers a more immersive experience than traditional teaching methods.
  • Increasing use of VR technology in corporate settings for employee training and development purposes.

Scope Of The Report

Report Attributes

Report Details

Report Title

VR Training Simulator Software Market Research Report

By Type

On-premise, Cloud-based

By Application

Large Enterprises, SMEs

By Companies

Avantis Systems, SPINVR, VIAR, Farm at Hand, Virtalis, Mursion, Osso VR, NGRAIN, STRIVR, Parallel, UNIMERSIV, VRmaster, ILLOGIC, XVR Simulation

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

165

Number of Tables & Figures

116

Customization Available

Yes, the report can be customized as per your need.


Global VR Training Simulator Software Market Report Segments:

The global VR Training Simulator Software market is segmented on the basis of:

Types

On-premise, Cloud-based

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Large Enterprises, SMEs

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Avantis Systems
  2. SPINVR
  3. VIAR
  4. Farm at Hand
  5. Virtalis
  6. Mursion
  7. Osso VR
  8. NGRAIN
  9. STRIVR
  10. Parallel
  11. UNIMERSIV
  12. VRmaster
  13. ILLOGIC
  14. XVR Simulation

Global VR Training Simulator Software Market Overview


Highlights of The VR Training Simulator Software Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. On-premise
    2. Cloud-based
  1. By Application:

    1. Large Enterprises
    2. SMEs
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the VR Training Simulator Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global VR Training Simulator Software Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


VR Training Simulator Software is a software application that allows users to train in virtual reality environments. This software can be used to simulate different scenarios, such as driving a car or flying an airplane.

Some of the major companies in the vr training simulator software market are Avantis Systems, SPINVR, VIAR, Farm at Hand, Virtalis, Mursion, Osso VR, NGRAIN, STRIVR, Parallel, UNIMERSIV, VRmaster, ILLOGIC, XVR Simulation.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 VR Training Simulator Software Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 VR Training Simulator Software Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 VR Training Simulator Software Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the VR Training Simulator Software Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global VR Training Simulator Software Market Size & Forecast, 2018-2028       4.5.1 VR Training Simulator Software Market Size and Y-o-Y Growth       4.5.2 VR Training Simulator Software Market Absolute $ Opportunity

Chapter 5 Global VR Training Simulator Software Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 VR Training Simulator Software Market Size Forecast by Type
      5.2.1 On-premise
      5.2.2 Cloud-based
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global VR Training Simulator Software Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 VR Training Simulator Software Market Size Forecast by Applications
      6.2.1 Large Enterprises
      6.2.2 SMEs
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global VR Training Simulator Software Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 VR Training Simulator Software Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America VR Training Simulator Software Analysis and Forecast
   9.1 Introduction
   9.2 North America VR Training Simulator Software Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America VR Training Simulator Software Market Size Forecast by Type
      9.6.1 On-premise
      9.6.2 Cloud-based
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America VR Training Simulator Software Market Size Forecast by Applications
      9.10.1 Large Enterprises
      9.10.2 SMEs
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe VR Training Simulator Software Analysis and Forecast
   10.1 Introduction
   10.2 Europe VR Training Simulator Software Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe VR Training Simulator Software Market Size Forecast by Type
      10.6.1 On-premise
      10.6.2 Cloud-based
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe VR Training Simulator Software Market Size Forecast by Applications
      10.10.1 Large Enterprises
      10.10.2 SMEs
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific VR Training Simulator Software Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific VR Training Simulator Software Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific VR Training Simulator Software Market Size Forecast by Type
      11.6.1 On-premise
      11.6.2 Cloud-based
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific VR Training Simulator Software Market Size Forecast by Applications
      11.10.1 Large Enterprises
      11.10.2 SMEs
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America VR Training Simulator Software Analysis and Forecast
   12.1 Introduction
   12.2 Latin America VR Training Simulator Software Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America VR Training Simulator Software Market Size Forecast by Type
      12.6.1 On-premise
      12.6.2 Cloud-based
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America VR Training Simulator Software Market Size Forecast by Applications
      12.10.1 Large Enterprises
      12.10.2 SMEs
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) VR Training Simulator Software Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) VR Training Simulator Software Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) VR Training Simulator Software Market Size Forecast by Type
      13.6.1 On-premise
      13.6.2 Cloud-based
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) VR Training Simulator Software Market Size Forecast by Applications
      13.10.1 Large Enterprises
      13.10.2 SMEs
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 VR Training Simulator Software Market: Competitive Dashboard
   14.2 Global VR Training Simulator Software Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Avantis Systems
      14.3.2 SPINVR
      14.3.3 VIAR
      14.3.4 Farm at Hand
      14.3.5 Virtalis
      14.3.6 Mursion
      14.3.7 Osso VR
      14.3.8 NGRAIN
      14.3.9 STRIVR
      14.3.10 Parallel
      14.3.11 UNIMERSIV
      14.3.12 VRmaster
      14.3.13 ILLOGIC
      14.3.14 XVR Simulation

Our Trusted Clients

Contact Us