Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Youth Sports Software Market by Type (Travel Team Marketing, Team Registration Management, Volunteer Management Software, Equipmen Tracking Software, Others), By Application (High School, University) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Youth Sports Software Market by Type (Travel Team Marketing, Team Registration Management, Volunteer Management Software, Equipmen Tracking Software, Others), By Application (High School, University) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 309094 4200 Service & Software 377 146 Pages 4.7 (49)
                                          

Market Overview:


The global youth sports software market is expected to grow at a CAGR of 10.8% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for youth sports software from high school and university applications. Additionally, the growing popularity of youth sports leagues is also contributing to the growth of this market. North America dominates the global youth sports software market, followed by Europe and Asia Pacific.


Global Youth Sports Software Industry Outlook


Product Definition:


Youth sports software is a type of software that is used to manage and organize youth sports teams and leagues. It can be used to track player and team stats, schedule games and practices, manage finances, and more. Youth sports software is important because it helps coaches and parents stay organized and efficient while managing a youth sports team or league.


Travel Team Marketing:


The travel team marketing (TTM) is a software tool that helps to manage the schedules, results & statistics of all the teams and individual players. It also helps to create personalized email campaigns for subscribers which are based on their preferences. The software has an in-built database system which extracts information from various sources such as newspapers, websites and magazines about the local area or region where the user wants to advertise.


Team Registration Management:


Team Registration Management (TRM) is a cloud-based software system that assists in the management of teams and players. It provides features such as registration, payment, contract management, and team selection for all age groups ranging from infants to seniors. Team Registration Management solutions are used by organizations operating in the youth sports industry including but not limited to schools & colleges, clubs & associations football leagues or basketball associations etc.


The global youth sports software market size was valued at USD 1.


Application Insights:


The market is segmented by application into high school, university and others. The high school application segment dominated the overall industry in terms of revenue share in 2017. This is attributed to the increasing number of schools registering for sports across the globe. Furthermore, a rising number of participants engaged in various sports at an early age has also positively influenced growth over recent years.


The University application segment is expected to witness significant growth over the forecast period owing to increased usage by universities for managing student athletes and coaches as well as tracking their performance on various sporting events such as basketball, volleyball and tennis among others.


Regional Analysis:


North America dominated the global market in 2017. The region is expected to maintain its position throughout the forecast period owing to increasing government funding for sports organizations and rising participation in sports activities among youth. Moreover, presence of a large number of technology providers has led to increased adoption of software for various purposes such as event management, team registration management, and volunteer management.


Asia Pacific is anticipated to witness significant growth over the forecast period owing to increasing awareness about health & fitness among youth population coupled with growing disposable income levels in emerging economies such as China & India. Furthermore, supportive government initiatives are also expected favorably impact regional market growth over the next eight years. For instance; In India; Ministry Of Youth Affairs And Sports (MoYAS) provides funds for creating awareness about sports and MoUY creates opportunities for young talent by conducting national level events like National Games or Olympics style qualifying events called ‘Aquatics Championship’ etc., thereby driving demand across Asia Pacific region.


Growth Factors:


  • Increasing popularity of youth sports
  • Rising demand for advanced technology in youth sports software market
  • Proliferation of online and mobile platforms for youth sports software market
  • Growing number of tournaments and leagues in the global youth sports software market
  • Emergence of new business models in the global Youth Sports Software market

Scope Of The Report

Report Attributes

Report Details

Report Title

Youth Sports Software Market Research Report

By Type

Travel Team Marketing, Team Registration Management, Volunteer Management Software, Equipmen Tracking Software, Others

By Application

High School, University

By Companies

Atheletrax, Bear Dev, Hudl, Jevin, Blue Star Sports, Catapult, Coach Logic, Cogran, Sport Engine, Blue Sombrero, Active Network, Affinity Sports, Engage Sports, FiXi Competition Management

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

146

Number of Tables & Figures

103

Customization Available

Yes, the report can be customized as per your need.


Global Youth Sports Software Market Report Segments:

The global Youth Sports Software market is segmented on the basis of:

Types

Travel Team Marketing, Team Registration Management, Volunteer Management Software, Equipmen Tracking Software, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

High School, University

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Atheletrax
  2. Bear Dev
  3. Hudl
  4. Jevin
  5. Blue Star Sports
  6. Catapult
  7. Coach Logic
  8. Cogran
  9. Sport Engine
  10. Blue Sombrero
  11. Active Network
  12. Affinity Sports
  13. Engage Sports
  14. FiXi Competition Management

Global Youth Sports Software Market Overview


Highlights of The Youth Sports Software Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Travel Team Marketing
    2. Team Registration Management
    3. Volunteer Management Software
    4. Equipmen Tracking Software
    5. Others
  1. By Application:

    1. High School
    2. University
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Youth Sports Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Youth Sports Software Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Youth sports software is a type of software that helps coaches and athletes manage their sport schedules, track progress, and communicate with each other.

Some of the major players in the youth sports software market are Atheletrax, Bear Dev, Hudl, Jevin, Blue Star Sports, Catapult, Coach Logic, Cogran, Sport Engine, Blue Sombrero, Active Network, Affinity Sports, Engage Sports, FiXi Competition Management.

The youth sports software market is expected to grow at a compound annual growth rate of 10.8%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Youth Sports Software Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Youth Sports Software Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Youth Sports Software Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Youth Sports Software Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Youth Sports Software Market Size & Forecast, 2020-2028       4.5.1 Youth Sports Software Market Size and Y-o-Y Growth       4.5.2 Youth Sports Software Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Travel Team Marketing
      5.2.2 Team Registration Management
      5.2.3 Volunteer Management Software
      5.2.4 Equipmen Tracking Software
      5.2.5 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 High School
      6.2.2 University
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Youth Sports Software Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Youth Sports Software Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Travel Team Marketing
      9.6.2 Team Registration Management
      9.6.3 Volunteer Management Software
      9.6.4 Equipmen Tracking Software
      9.6.5 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 High School
      9.10.2 University
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Travel Team Marketing
      10.6.2 Team Registration Management
      10.6.3 Volunteer Management Software
      10.6.4 Equipmen Tracking Software
      10.6.5 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 High School
      10.10.2 University
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Travel Team Marketing
      11.6.2 Team Registration Management
      11.6.3 Volunteer Management Software
      11.6.4 Equipmen Tracking Software
      11.6.5 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 High School
      11.10.2 University
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Travel Team Marketing
      12.6.2 Team Registration Management
      12.6.3 Volunteer Management Software
      12.6.4 Equipmen Tracking Software
      12.6.5 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 High School
      12.10.2 University
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Travel Team Marketing
      13.6.2 Team Registration Management
      13.6.3 Volunteer Management Software
      13.6.4 Equipmen Tracking Software
      13.6.5 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 High School
      13.10.2 University
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Youth Sports Software Market: Competitive Dashboard
   14.2 Global Youth Sports Software Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Atheletrax
      14.3.2 Bear Dev
      14.3.3 Hudl
      14.3.4 Jevin
      14.3.5 Blue Star Sports
      14.3.6 Catapult
      14.3.7 Coach Logic
      14.3.8 Cogran
      14.3.9 Sport Engine
      14.3.10 Blue Sombrero
      14.3.11 Active Network
      14.3.12 Affinity Sports
      14.3.13 Engage Sports
      14.3.14 FiXi Competition Management

Our Trusted Clients

Contact Us