Market Overview:
The global youth sports software market is expected to grow at a CAGR of 10.8% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for youth sports software from high school and university applications. Additionally, the growing popularity of youth sports leagues is also contributing to the growth of this market. North America dominates the global youth sports software market, followed by Europe and Asia Pacific.
Product Definition:
Youth sports software is a type of software that is used to manage and organize youth sports teams and leagues. It can be used to track player and team stats, schedule games and practices, manage finances, and more. Youth sports software is important because it helps coaches and parents stay organized and efficient while managing a youth sports team or league.
Travel Team Marketing:
The travel team marketing (TTM) is a software tool that helps to manage the schedules, results & statistics of all the teams and individual players. It also helps to create personalized email campaigns for subscribers which are based on their preferences. The software has an in-built database system which extracts information from various sources such as newspapers, websites and magazines about the local area or region where the user wants to advertise.
Team Registration Management:
Team Registration Management (TRM) is a cloud-based software system that assists in the management of teams and players. It provides features such as registration, payment, contract management, and team selection for all age groups ranging from infants to seniors. Team Registration Management solutions are used by organizations operating in the youth sports industry including but not limited to schools & colleges, clubs & associations football leagues or basketball associations etc.
The global youth sports software market size was valued at USD 1.
Application Insights:
The market is segmented by application into high school, university and others. The high school application segment dominated the overall industry in terms of revenue share in 2017. This is attributed to the increasing number of schools registering for sports across the globe. Furthermore, a rising number of participants engaged in various sports at an early age has also positively influenced growth over recent years.
The University application segment is expected to witness significant growth over the forecast period owing to increased usage by universities for managing student athletes and coaches as well as tracking their performance on various sporting events such as basketball, volleyball and tennis among others.
Regional Analysis:
North America dominated the global market in 2017. The region is expected to maintain its position throughout the forecast period owing to increasing government funding for sports organizations and rising participation in sports activities among youth. Moreover, presence of a large number of technology providers has led to increased adoption of software for various purposes such as event management, team registration management, and volunteer management.
Asia Pacific is anticipated to witness significant growth over the forecast period owing to increasing awareness about health & fitness among youth population coupled with growing disposable income levels in emerging economies such as China & India. Furthermore, supportive government initiatives are also expected favorably impact regional market growth over the next eight years. For instance; In India; Ministry Of Youth Affairs And Sports (MoYAS) provides funds for creating awareness about sports and MoUY creates opportunities for young talent by conducting national level events like National Games or Olympics style qualifying events called ‘Aquatics Championship’ etc., thereby driving demand across Asia Pacific region.
Growth Factors:
- Increasing popularity of youth sports
- Rising demand for advanced technology in youth sports software market
- Proliferation of online and mobile platforms for youth sports software market
- Growing number of tournaments and leagues in the global youth sports software market
- Emergence of new business models in the global Youth Sports Software market
Scope Of The Report
Report Attributes
Report Details
Report Title
Youth Sports Software Market Research Report
By Type
Travel Team Marketing, Team Registration Management, Volunteer Management Software, Equipmen Tracking Software, Others
By Application
High School, University
By Companies
Atheletrax, Bear Dev, Hudl, Jevin, Blue Star Sports, Catapult, Coach Logic, Cogran, Sport Engine, Blue Sombrero, Active Network, Affinity Sports, Engage Sports, FiXi Competition Management
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
146
Number of Tables & Figures
103
Customization Available
Yes, the report can be customized as per your need.
Global Youth Sports Software Market Report Segments:
The global Youth Sports Software market is segmented on the basis of:
Types
Travel Team Marketing, Team Registration Management, Volunteer Management Software, Equipmen Tracking Software, Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
High School, University
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Atheletrax
- Bear Dev
- Hudl
- Jevin
- Blue Star Sports
- Catapult
- Coach Logic
- Cogran
- Sport Engine
- Blue Sombrero
- Active Network
- Affinity Sports
- Engage Sports
- FiXi Competition Management
Highlights of The Youth Sports Software Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Travel Team Marketing
- Team Registration Management
- Volunteer Management Software
- Equipmen Tracking Software
- Others
- By Application:
- High School
- University
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Youth Sports Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Youth sports software is a type of software that helps coaches and athletes manage their sport schedules, track progress, and communicate with each other.
Some of the major players in the youth sports software market are Atheletrax, Bear Dev, Hudl, Jevin, Blue Star Sports, Catapult, Coach Logic, Cogran, Sport Engine, Blue Sombrero, Active Network, Affinity Sports, Engage Sports, FiXi Competition Management.
The youth sports software market is expected to grow at a compound annual growth rate of 10.8%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Youth Sports Software Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Youth Sports Software Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Youth Sports Software Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Youth Sports Software Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Youth Sports Software Market Size & Forecast, 2020-2028 4.5.1 Youth Sports Software Market Size and Y-o-Y Growth 4.5.2 Youth Sports Software Market Absolute $ Opportunity
Chapter 5 Global Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Market Size Forecast by Type
5.2.1 Travel Team Marketing
5.2.2 Team Registration Management
5.2.3 Volunteer Management Software
5.2.4 Equipmen Tracking Software
5.2.5 Others
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Market Size Forecast by Applications
6.2.1 High School
6.2.2 University
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Youth Sports Software Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Youth Sports Software Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Analysis and Forecast
9.1 Introduction
9.2 North America Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Market Size Forecast by Type
9.6.1 Travel Team Marketing
9.6.2 Team Registration Management
9.6.3 Volunteer Management Software
9.6.4 Equipmen Tracking Software
9.6.5 Others
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Market Size Forecast by Applications
9.10.1 High School
9.10.2 University
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Analysis and Forecast
10.1 Introduction
10.2 Europe Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Market Size Forecast by Type
10.6.1 Travel Team Marketing
10.6.2 Team Registration Management
10.6.3 Volunteer Management Software
10.6.4 Equipmen Tracking Software
10.6.5 Others
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Market Size Forecast by Applications
10.10.1 High School
10.10.2 University
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Market Size Forecast by Type
11.6.1 Travel Team Marketing
11.6.2 Team Registration Management
11.6.3 Volunteer Management Software
11.6.4 Equipmen Tracking Software
11.6.5 Others
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Market Size Forecast by Applications
11.10.1 High School
11.10.2 University
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Analysis and Forecast
12.1 Introduction
12.2 Latin America Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Market Size Forecast by Type
12.6.1 Travel Team Marketing
12.6.2 Team Registration Management
12.6.3 Volunteer Management Software
12.6.4 Equipmen Tracking Software
12.6.5 Others
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Market Size Forecast by Applications
12.10.1 High School
12.10.2 University
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Market Size Forecast by Type
13.6.1 Travel Team Marketing
13.6.2 Team Registration Management
13.6.3 Volunteer Management Software
13.6.4 Equipmen Tracking Software
13.6.5 Others
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Market Size Forecast by Applications
13.10.1 High School
13.10.2 University
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Youth Sports Software Market: Competitive Dashboard
14.2 Global Youth Sports Software Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Atheletrax
14.3.2 Bear Dev
14.3.3 Hudl
14.3.4 Jevin
14.3.5 Blue Star Sports
14.3.6 Catapult
14.3.7 Coach Logic
14.3.8 Cogran
14.3.9 Sport Engine
14.3.10 Blue Sombrero
14.3.11 Active Network
14.3.12 Affinity Sports
14.3.13 Engage Sports
14.3.14 FiXi Competition Management