The global social casino games market is expected to grow at a CAGR of around 16.5% during the forecast period, from 2021 to 2030. The growth of this market can be attributed to the increasing number of people who are playing social casino games on their mobile phones and tablets. Social casino games are also being played on computers, which is another factor that will drive the growth of this market in the coming years.
Some Of The Growth Factors Of This Market:
- The popularity of social casino games is increasing due to the rise in mobile gaming.
- Social casino games are a good way for people to learn how to play casino games without risking any money.
- Social casino games are a good way for people who don't have access to casinos or gambling establishments, such as those in the United States, to still be able to enjoy gambling and playing casino-style games without having any risk of losing money or getting addicted.
- Social media sites like Facebook and Twitter allow users with social media accounts that they can log into from their phones or computers, which makes it easier for them to play social casino games on their devices while they're on the go and not at home where they might have access to a computer or laptop with internet connection that would allow them access these types of sites from there instead of just being able to use their phone's data plan when they're out and about if they don't have unlimited data service through their cell phone provider's plan that allows them unlimited data usage each month so that they can use it when needed without having any additional charges added onto their monthly bill each month because this type of service is included in the cost of the monthly fee for cell phone service through one provider but not all providers offer this type of service so some customers may need an additional plan if this is something that interests them but it's worth looking into before making a decision about what type of cell phone provider you want because some providers offer better deals than others do so you'll want one who offers unlimited data usage each month so you won't have any unexpected charges added onto your monthly bill).
- The popularity has increased due both increased accessibility via mobile devices as well as more players learning how easy it is (and fun!).
Industry Growth Insights published a new data on “Social Casino Games Market”. The research report is titled “Social Casino Games Market research by Types (Free Online Games, Paid Wired Games), By Applications (Mobile Phone, Tablet, Computer, Other), By Players/Companies Zynga, Tencent, International Game Technology, Scientific Games Corporation, Caesars Entertainment Corporation, Playtika, Aristocrat Leisure, SG Digital”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Social Casino Games Market Research Report
By Type
Free Online Games, Paid Wired Games
By Application
Mobile Phone, Tablet, Computer, Other
By Companies
Zynga, Tencent, International Game Technology, Scientific Games Corporation, Caesars Entertainment Corporation, Playtika, Aristocrat Leisure, SG Digital
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
230
Number of Tables & Figures
161
Customization Available
Yes, the report can be customized as per your need.
Global Social Casino Games Market Report Segments:
The global Social Casino Games market is segmented on the basis of:
Types
Free Online Games, Paid Wired Games
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Mobile Phone, Tablet, Computer, Other
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Zynga
- Tencent
- International Game Technology
- Scientific Games Corporation
- Caesars Entertainment Corporation
- Playtika
- Aristocrat Leisure
- SG Digital
Highlights of The Social Casino Games Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Free Online Games
- Paid Wired Games
- By Application:
- Mobile Phone
- Tablet
- Computer
- Other
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Social Casino Games Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Social casino games are a type of online gaming that allow players to compete against each other in games such as blackjack, roulette, and poker. Players can also join social networks and interact with other players to make new friends and win prizes.
Some of the major players in the social casino games market are Zynga, Tencent, International Game Technology, Scientific Games Corporation, Caesars Entertainment Corporation, Playtika, Aristocrat Leisure, SG Digital.
The social casino games market is expected to grow at a compound annual growth rate of 16.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Social Casino Games Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Social Casino Games Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Social Casino Games Market - Supply Chain
4.5. Global Social Casino Games Market Forecast
4.5.1. Social Casino Games Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Social Casino Games Market Size (000 Units) and Y-o-Y Growth
4.5.3. Social Casino Games Market Absolute $ Opportunity
5. Global Social Casino Games Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Social Casino Games Market Size and Volume Forecast by Type
5.3.1. Free Online Games
5.3.2. Paid Wired Games
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Social Casino Games Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Social Casino Games Market Size and Volume Forecast by Application
6.3.1. Mobile Phone
6.3.2. Tablet
6.3.3. Computer
6.3.4. Other
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Social Casino Games Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Social Casino Games Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Social Casino Games Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Social Casino Games Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Social Casino Games Demand Share Forecast, 2019-2026
9. North America Social Casino Games Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Social Casino Games Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Social Casino Games Market Size and Volume Forecast by Application
9.4.1. Mobile Phone
9.4.2. Tablet
9.4.3. Computer
9.4.4. Other
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Social Casino Games Market Size and Volume Forecast by Type
9.7.1. Free Online Games
9.7.2. Paid Wired Games
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Social Casino Games Demand Share Forecast, 2019-2026
10. Latin America Social Casino Games Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Social Casino Games Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Social Casino Games Market Size and Volume Forecast by Application
10.4.1. Mobile Phone
10.4.2. Tablet
10.4.3. Computer
10.4.4. Other
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Social Casino Games Market Size and Volume Forecast by Type
10.7.1. Free Online Games
10.7.2. Paid Wired Games
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Social Casino Games Demand Share Forecast, 2019-2026
11. Europe Social Casino Games Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Social Casino Games Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Social Casino Games Market Size and Volume Forecast by Application
11.4.1. Mobile Phone
11.4.2. Tablet
11.4.3. Computer
11.4.4. Other
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Social Casino Games Market Size and Volume Forecast by Type
11.7.1. Free Online Games
11.7.2. Paid Wired Games
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Social Casino Games Demand Share, 2019-2026
12. Asia Pacific Social Casino Games Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Social Casino Games Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Social Casino Games Market Size and Volume Forecast by Application
12.4.1. Mobile Phone
12.4.2. Tablet
12.4.3. Computer
12.4.4. Other
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Social Casino Games Market Size and Volume Forecast by Type
12.7.1. Free Online Games
12.7.2. Paid Wired Games
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Social Casino Games Demand Share, 2019-2026
13. Middle East & Africa Social Casino Games Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Social Casino Games Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Social Casino Games Market Size and Volume Forecast by Application
13.4.1. Mobile Phone
13.4.2. Tablet
13.4.3. Computer
13.4.4. Other
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Social Casino Games Market Size and Volume Forecast by Type
13.7.1. Free Online Games
13.7.2. Paid Wired Games
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Social Casino Games Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Social Casino Games Market: Market Share Analysis
14.2. Social Casino Games Distributors and Customers
14.3. Social Casino Games Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Zynga
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Tencent
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. International Game Technology
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Scientific Games Corporation
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Caesars Entertainment Corporation
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Playtika
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Aristocrat Leisure
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. SG Digital
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. COMPANY9
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. COMPANY 10
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. COMPANY 11
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. COMPANY 12
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook