Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Stereo Headsets Market by Type (On-Ear Headsets, Over-Ear Headsets, Earbuds and In-Ear Headsets, Stereo Headset), By Application (Smartphones, Computers, Music Players, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Stereo Headsets Market by Type (On-Ear Headsets, Over-Ear Headsets, Earbuds and In-Ear Headsets, Stereo Headset), By Application (Smartphones, Computers, Music Players, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 155018 3300 IT & Telecom 377 245 Pages 4.7 (46)
                                          

Market Overview:


The global stereo headsets market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for smartphones and other electronic devices, which are equipped with stereo headsets for enhanced audio experience. In addition, the growing trend of online streaming of music is also contributing to the growth of this market. On-ear headsets are expected to hold a major share in the global stereo headsets market during the forecast period owing to their lightweight design and portability. Over-ear headphones offer better sound quality as compared to on-ear headphones and are therefore preferred by audiophiles. Earbuds and in-ear headphones are becoming increasingly popular due their low price point and small form factor, which makes them ideal for use while travelling or working out.


Global Stereo Headsets Industry Outlook


Product Definition:


A stereo headset is a pair of headphones with a microphone. They are used to listen to music, watch movies, and play video games. Stereo headsets provide better sound quality than regular headphones.


On-Ear Headsets:


On-ear headsets are smaller and lighter than over-ear counterparts. They sit on the ear instead of being attached to the headband like stereo headphones. On-ear models offer a more compact design, which is preferred by consumers who want to use their devices while performing daily activities such as walking or jogging.


Over-Ear Headsets:


Over-ear headsets are a type of stereo headphones that sit over the ear, rather than pressing directly on to it. They provide a more open and spacious soundstage, due to the absence of an enclosed design. The majority of modern OE’s are made from plastic or metal alloys and can be used with any device that features standard 3.5mm (1/8th inch) audio output; they come in both wired and wireless forms.


Application Insights:


In 2017, smartphones held the largest market share in terms of application and is expected to continue dominating the market over the forecast period. The increasing use of smartphones has led to an increase in demand for stereo headsets. Moreover, introduction of advanced smartphone models with enhanced features such as noise cancellation technology is further expected to drive growth over the forecast period.


The computer application segment is also anticipated to witness significant growth owing to rising usage of web conferencing applications and online gaming platforms that require a high-quality audio experience.


The music players application segment was valued at USD 1,252 million in 2017 owing to high adoption rate among audiophiles who are constantly on lookout for better sound quality headphones or earphones while listening music through their devices.


Regional Analysis:


North America dominated the global market in 2017. The region is expected to retain its dominance over the forecast period as well. This can be attributed to increasing disposable income, high smartphone penetration, and rising adoption of digital services in this region. Moreover, growing popularity of online gaming and presence of several key players such as Beats Electronics LLC; Bose Corporation; Razer Inc.; Logitech International SA/NV are contributing toward regional growth.


Asia Pacific is anticipated to witness significant growth over the forecast period owing to increasing number of wireless headset vendors in countries such as China and India along with rising demand for premium stereo headphones from consumers majorly due to higher spending power associated with it. Furthermore, booming e-commerce industry coupled with growing trend towards usage of smartphones & tablets for music listening will drive regional demand further on account that sideburns!.


Growth Factors:


  • Increasing demand for wireless stereo headsets due to the rise in use of portable devices such as smartphones and tablets.
  • Growing popularity of online gaming, which has led to an increase in the demand for gaming headsets.
  • The increasing trend of using headphones while working out or running, as it helps in better focus and concentration.
  • Rising number of music enthusiasts who prefer listening to music through high-quality stereo headphones instead of traditional speakers or earphones.

Scope Of The Report

Report Attributes

Report Details

Report Title

Stereo Headsets Market Research Report

By Type

On-Ear Headsets, Over-Ear Headsets, Earbuds and In-Ear Headsets, Stereo Headset

By Application

Smartphones, Computers, Music Players, Other

By Companies

Apple, LG, Logitech, Samsung, Sennheiser, Plantronics, Microsoft, Sony, Koss, Pioneer, Audio-Technica, Philips, Stereo Headset

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

245

Number of Tables & Figures

172

Customization Available

Yes, the report can be customized as per your need.


Global Stereo Headsets Market Report Segments:

The global Stereo Headsets market is segmented on the basis of:

Types

On-Ear Headsets, Over-Ear Headsets, Earbuds and In-Ear Headsets, Stereo Headset

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Smartphones, Computers, Music Players, Other

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Apple
  2. LG
  3. Logitech
  4. Samsung
  5. Sennheiser
  6. Plantronics
  7. Microsoft
  8. Sony
  9. Koss
  10. Pioneer
  11. Audio-Technica
  12. Philips
  13. Stereo Headset

Global Stereo Headsets Market Overview


Highlights of The Stereo Headsets Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. On-Ear Headsets
    2. Over-Ear Headsets
    3. Earbuds and In-Ear Headsets
    4. Stereo Headset
  1. By Application:

    1. Smartphones
    2. Computers
    3. Music Players
    4. Other
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Stereo Headsets Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Stereo Headsets Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Stereo headsets are a type of audio equipment that allow two people to hear the same audio simultaneously. This is different from traditional headphones, which only allow one person to hear sound at a time.

Some of the major players in the stereo headsets market are Apple, LG, Logitech, Samsung, Sennheiser, Plantronics, Microsoft, Sony, Koss, Pioneer, Audio-Technica, Philips, Stereo Headset.

The stereo headsets market is expected to register a CAGR of 5.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Stereo Headsets Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Stereo Headsets Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Stereo Headsets Market - Supply Chain
   4.5. Global Stereo Headsets Market Forecast
      4.5.1. Stereo Headsets Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Stereo Headsets Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Stereo Headsets Market Absolute $ Opportunity

5. Global Stereo Headsets Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Stereo Headsets Market Size and Volume Forecast by Type
      5.3.1. On-Ear Headsets
      5.3.2. Over-Ear Headsets
      5.3.3. Earbuds and In-Ear Headsets
      5.3.4. Stereo Headset
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Stereo Headsets Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Stereo Headsets Market Size and Volume Forecast by Application
      6.3.1. Smartphones
      6.3.2. Computers
      6.3.3. Music Players
      6.3.4. Other
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Stereo Headsets Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Stereo Headsets Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Stereo Headsets Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Stereo Headsets Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Stereo Headsets Demand Share Forecast, 2019-2026

9. North America Stereo Headsets Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Stereo Headsets Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Stereo Headsets Market Size and Volume Forecast by Application
      9.4.1. Smartphones
      9.4.2. Computers
      9.4.3. Music Players
      9.4.4. Other
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Stereo Headsets Market Size and Volume Forecast by Type
      9.7.1. On-Ear Headsets
      9.7.2. Over-Ear Headsets
      9.7.3. Earbuds and In-Ear Headsets
      9.7.4. Stereo Headset
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Stereo Headsets Demand Share Forecast, 2019-2026

10. Latin America Stereo Headsets Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Stereo Headsets Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Stereo Headsets Market Size and Volume Forecast by Application
      10.4.1. Smartphones
      10.4.2. Computers
      10.4.3. Music Players
      10.4.4. Other
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Stereo Headsets Market Size and Volume Forecast by Type
      10.7.1. On-Ear Headsets
      10.7.2. Over-Ear Headsets
      10.7.3. Earbuds and In-Ear Headsets
      10.7.4. Stereo Headset
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Stereo Headsets Demand Share Forecast, 2019-2026

11. Europe Stereo Headsets Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Stereo Headsets Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Stereo Headsets Market Size and Volume Forecast by Application
      11.4.1. Smartphones
      11.4.2. Computers
      11.4.3. Music Players
      11.4.4. Other
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Stereo Headsets Market Size and Volume Forecast by Type
      11.7.1. On-Ear Headsets
      11.7.2. Over-Ear Headsets
      11.7.3. Earbuds and In-Ear Headsets
      11.7.4. Stereo Headset
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Stereo Headsets Demand Share, 2019-2026

12. Asia Pacific Stereo Headsets Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Stereo Headsets Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Stereo Headsets Market Size and Volume Forecast by Application
      12.4.1. Smartphones
      12.4.2. Computers
      12.4.3. Music Players
      12.4.4. Other
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Stereo Headsets Market Size and Volume Forecast by Type
      12.7.1. On-Ear Headsets
      12.7.2. Over-Ear Headsets
      12.7.3. Earbuds and In-Ear Headsets
      12.7.4. Stereo Headset
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Stereo Headsets Demand Share, 2019-2026

13. Middle East & Africa Stereo Headsets Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Stereo Headsets Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Stereo Headsets Market Size and Volume Forecast by Application
      13.4.1. Smartphones
      13.4.2. Computers
      13.4.3. Music Players
      13.4.4. Other
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Stereo Headsets Market Size and Volume Forecast by Type
      13.7.1. On-Ear Headsets
      13.7.2. Over-Ear Headsets
      13.7.3. Earbuds and In-Ear Headsets
      13.7.4. Stereo Headset
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Stereo Headsets Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Stereo Headsets Market: Market Share Analysis
   14.2. Stereo Headsets Distributors and Customers
   14.3. Stereo Headsets Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Apple
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. LG
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Logitech
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Samsung
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Sennheiser
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Plantronics
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Microsoft
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Sony
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Koss
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Pioneer
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Audio-Technica
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Philips
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Stereo Headset
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. COMPANY 14
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. COMPANY 15
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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