Market Overview:
The global stereo headsets market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for smartphones and other electronic devices, which are equipped with stereo headsets for enhanced audio experience. In addition, the growing trend of online streaming of music is also contributing to the growth of this market. On-ear headsets are expected to hold a major share in the global stereo headsets market during the forecast period owing to their lightweight design and portability. Over-ear headphones offer better sound quality as compared to on-ear headphones and are therefore preferred by audiophiles. Earbuds and in-ear headphones are becoming increasingly popular due their low price point and small form factor, which makes them ideal for use while travelling or working out.
Product Definition:
A stereo headset is a pair of headphones with a microphone. They are used to listen to music, watch movies, and play video games. Stereo headsets provide better sound quality than regular headphones.
On-Ear Headsets:
On-ear headsets are smaller and lighter than over-ear counterparts. They sit on the ear instead of being attached to the headband like stereo headphones. On-ear models offer a more compact design, which is preferred by consumers who want to use their devices while performing daily activities such as walking or jogging.
Over-Ear Headsets:
Over-ear headsets are a type of stereo headphones that sit over the ear, rather than pressing directly on to it. They provide a more open and spacious soundstage, due to the absence of an enclosed design. The majority of modern OE’s are made from plastic or metal alloys and can be used with any device that features standard 3.5mm (1/8th inch) audio output; they come in both wired and wireless forms.
Application Insights:
In 2017, smartphones held the largest market share in terms of application and is expected to continue dominating the market over the forecast period. The increasing use of smartphones has led to an increase in demand for stereo headsets. Moreover, introduction of advanced smartphone models with enhanced features such as noise cancellation technology is further expected to drive growth over the forecast period.
The computer application segment is also anticipated to witness significant growth owing to rising usage of web conferencing applications and online gaming platforms that require a high-quality audio experience.
The music players application segment was valued at USD 1,252 million in 2017 owing to high adoption rate among audiophiles who are constantly on lookout for better sound quality headphones or earphones while listening music through their devices.
Regional Analysis:
North America dominated the global market in 2017. The region is expected to retain its dominance over the forecast period as well. This can be attributed to increasing disposable income, high smartphone penetration, and rising adoption of digital services in this region. Moreover, growing popularity of online gaming and presence of several key players such as Beats Electronics LLC; Bose Corporation; Razer Inc.; Logitech International SA/NV are contributing toward regional growth.
Asia Pacific is anticipated to witness significant growth over the forecast period owing to increasing number of wireless headset vendors in countries such as China and India along with rising demand for premium stereo headphones from consumers majorly due to higher spending power associated with it. Furthermore, booming e-commerce industry coupled with growing trend towards usage of smartphones & tablets for music listening will drive regional demand further on account that sideburns!.
Growth Factors:
- Increasing demand for wireless stereo headsets due to the rise in use of portable devices such as smartphones and tablets.
- Growing popularity of online gaming, which has led to an increase in the demand for gaming headsets.
- The increasing trend of using headphones while working out or running, as it helps in better focus and concentration.
- Rising number of music enthusiasts who prefer listening to music through high-quality stereo headphones instead of traditional speakers or earphones.
Scope Of The Report
Report Attributes
Report Details
Report Title
Stereo Headsets Market Research Report
By Type
On-Ear Headsets, Over-Ear Headsets, Earbuds and In-Ear Headsets, Stereo Headset
By Application
Smartphones, Computers, Music Players, Other
By Companies
Apple, LG, Logitech, Samsung, Sennheiser, Plantronics, Microsoft, Sony, Koss, Pioneer, Audio-Technica, Philips, Stereo Headset
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
245
Number of Tables & Figures
172
Customization Available
Yes, the report can be customized as per your need.
Global Stereo Headsets Market Report Segments:
The global Stereo Headsets market is segmented on the basis of:
Types
On-Ear Headsets, Over-Ear Headsets, Earbuds and In-Ear Headsets, Stereo Headset
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Smartphones, Computers, Music Players, Other
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Apple
- LG
- Logitech
- Samsung
- Sennheiser
- Plantronics
- Microsoft
- Sony
- Koss
- Pioneer
- Audio-Technica
- Philips
- Stereo Headset
Highlights of The Stereo Headsets Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- On-Ear Headsets
- Over-Ear Headsets
- Earbuds and In-Ear Headsets
- Stereo Headset
- By Application:
- Smartphones
- Computers
- Music Players
- Other
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Stereo Headsets Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Stereo headsets are a type of audio equipment that allow two people to hear the same audio simultaneously. This is different from traditional headphones, which only allow one person to hear sound at a time.
Some of the major players in the stereo headsets market are Apple, LG, Logitech, Samsung, Sennheiser, Plantronics, Microsoft, Sony, Koss, Pioneer, Audio-Technica, Philips, Stereo Headset.
The stereo headsets market is expected to register a CAGR of 5.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Stereo Headsets Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Stereo Headsets Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Stereo Headsets Market - Supply Chain
4.5. Global Stereo Headsets Market Forecast
4.5.1. Stereo Headsets Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Stereo Headsets Market Size (000 Units) and Y-o-Y Growth
4.5.3. Stereo Headsets Market Absolute $ Opportunity
5. Global Stereo Headsets Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Stereo Headsets Market Size and Volume Forecast by Type
5.3.1. On-Ear Headsets
5.3.2. Over-Ear Headsets
5.3.3. Earbuds and In-Ear Headsets
5.3.4. Stereo Headset
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Stereo Headsets Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Stereo Headsets Market Size and Volume Forecast by Application
6.3.1. Smartphones
6.3.2. Computers
6.3.3. Music Players
6.3.4. Other
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Stereo Headsets Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Stereo Headsets Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Stereo Headsets Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Stereo Headsets Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Stereo Headsets Demand Share Forecast, 2019-2026
9. North America Stereo Headsets Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Stereo Headsets Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Stereo Headsets Market Size and Volume Forecast by Application
9.4.1. Smartphones
9.4.2. Computers
9.4.3. Music Players
9.4.4. Other
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Stereo Headsets Market Size and Volume Forecast by Type
9.7.1. On-Ear Headsets
9.7.2. Over-Ear Headsets
9.7.3. Earbuds and In-Ear Headsets
9.7.4. Stereo Headset
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Stereo Headsets Demand Share Forecast, 2019-2026
10. Latin America Stereo Headsets Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Stereo Headsets Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Stereo Headsets Market Size and Volume Forecast by Application
10.4.1. Smartphones
10.4.2. Computers
10.4.3. Music Players
10.4.4. Other
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Stereo Headsets Market Size and Volume Forecast by Type
10.7.1. On-Ear Headsets
10.7.2. Over-Ear Headsets
10.7.3. Earbuds and In-Ear Headsets
10.7.4. Stereo Headset
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Stereo Headsets Demand Share Forecast, 2019-2026
11. Europe Stereo Headsets Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Stereo Headsets Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Stereo Headsets Market Size and Volume Forecast by Application
11.4.1. Smartphones
11.4.2. Computers
11.4.3. Music Players
11.4.4. Other
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Stereo Headsets Market Size and Volume Forecast by Type
11.7.1. On-Ear Headsets
11.7.2. Over-Ear Headsets
11.7.3. Earbuds and In-Ear Headsets
11.7.4. Stereo Headset
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Stereo Headsets Demand Share, 2019-2026
12. Asia Pacific Stereo Headsets Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Stereo Headsets Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Stereo Headsets Market Size and Volume Forecast by Application
12.4.1. Smartphones
12.4.2. Computers
12.4.3. Music Players
12.4.4. Other
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Stereo Headsets Market Size and Volume Forecast by Type
12.7.1. On-Ear Headsets
12.7.2. Over-Ear Headsets
12.7.3. Earbuds and In-Ear Headsets
12.7.4. Stereo Headset
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Stereo Headsets Demand Share, 2019-2026
13. Middle East & Africa Stereo Headsets Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Stereo Headsets Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Stereo Headsets Market Size and Volume Forecast by Application
13.4.1. Smartphones
13.4.2. Computers
13.4.3. Music Players
13.4.4. Other
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Stereo Headsets Market Size and Volume Forecast by Type
13.7.1. On-Ear Headsets
13.7.2. Over-Ear Headsets
13.7.3. Earbuds and In-Ear Headsets
13.7.4. Stereo Headset
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Stereo Headsets Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Stereo Headsets Market: Market Share Analysis
14.2. Stereo Headsets Distributors and Customers
14.3. Stereo Headsets Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Apple
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. LG
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Logitech
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Samsung
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Sennheiser
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Plantronics
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Microsoft
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Sony
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Koss
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Pioneer
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Audio-Technica
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Philips
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. Stereo Headset
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook