Market Overview:
The global theatre consoles market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for digital theatre consoles and rising adoption of these consoles in various applications such as broadcast radio, broadcast TV, and recording studios. In addition, the growing demand for live entertainment is also propelling the growth of this market. However, factors such as high installation and maintenance costs may restrain the growth of this market to some extent during the forecast period. On the basis of type, digital theatre consoles are expected to witness higher growth than analog theatre consoles during the forecast period from 2018 to 2030. This can be attributed to their advantages over analog console systems such as superior sound quality and flexibility in terms of configuration options. On account of these advantages, digital console systems are increasingly being adopted by various end-use industries including broadcasting and recording studios. Based on application, broadcast radio is estimated to account for a larger share than other applications in terms revenue contribution by 2030 owingto its widespread use across different regions worldwide For instance; according To IAB (Interactive Advertising Bureau), ad spending on US terrestrial radio totaled billionin 2017 an increaseof 2 percentfrom 2016 levels .Similarly ,in Europe ,the UK commercial radio sector was worth £1 .2billionin 2017 an increaseof 4 percentfrom 2016 levels .
Product Definition:
A theatre console is a device used by stagehands to control the lighting and sound in a theatrical production. It typically consists of a number of buttons, switches, and knobs that allow the user to program cues and effects.
Digital:
The global theatre consoles market size was valued at USD 3.5 billion in 2016 and is expected to grow at a CAGR of XX% over the forecast period. The growth can be attributed to increasing demand for digital projection systems, which are replacing traditional projectors in the industry owing to their improved image quality, reliability, and cost-effectiveness among other benefits.
Analog:
Analog is a term used for communication and recording systems that make use of continuous varying voltage or current levels to represent the intensity of an audio signal. The most common examples are potentiometers (volume control) and volume controls (headphones).
Theater Consoles are used in movie theaters, auditoriums, concert halls, houses where there is need to raise the seats above ear level.
Application Insights:
The broadcast radio application segment accounted for the largest share of over 50.0% in 2017 and is expected to witness significant growth over the forecast period. The growth can be attributed to the increasing use of live soundboards at sporting events, political rallies, concerts, and other live entertainment events. Analog theatre consoles offer better audio quality as compared to their digital counterparts due to the conversion from digital signal into analog format by D/A converter before it is sent out through speakers. This process results in a more realistic sound experience for listeners as if they are listening directly at a theatre auditoriums from their homes or places of work.
The broadcast TV application segment was valued over USD 1 billion in 2017 and is expected reach USD 2 billion by 2030 growing at an estimated CAGR of XX% during the forecast period 2018-2030 owing to its widespread adoption across regional television stations.
Regional Analysis:
North America dominated the global theatre consoles market in 2017. The growth of this region can be attributed to the presence of a large number of players and increased focus on cost-cutting strategies by these companies. In addition, growing adoption of automation across various industries is expected to drive demand for analog and digital console manufacturers in North America over the forecast period.
Asia Pacific is expected to witness significant growth over the next eight years owing to increasing investments by foreign players in countries such as China, India, Singapore, South Korea & Japan. Furthermore, rising disposable income coupled with growing penetration of digital platforms such as DTT and satellite TV will also drive regional growth over the forecast period.
Growth Factors:
- Increasing demand for home theatres
- Rising disposable income of consumers
- Proliferation of digital content
- Growing popularity of cinema-style viewing experience at home
- Technological advancements in theatre consoles
Scope Of The Report
Report Attributes
Report Details
Report Title
Theatre Consoles Market Research Report
By Type
Digital, Analog
By Application
Broadcast Radio, Broadcast TV, Recording Studio, Others
By Companies
Yamaha, BEHRINGER, Samsung Electronics, Audiotonix, Siemens(AMS Neve), The Music Group, Cadac, AVID, PreSonus Audio Electronics, DiGiCo, Lawo
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
233
Number of Tables & Figures
164
Customization Available
Yes, the report can be customized as per your need.
Global Theatre Consoles Market Report Segments:
The global Theatre Consoles market is segmented on the basis of:
Types
Digital, Analog
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Broadcast Radio, Broadcast TV, Recording Studio, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Yamaha
- BEHRINGER
- Samsung Electronics
- Audiotonix
- Siemens(AMS Neve)
- The Music Group
- Cadac
- AVID
- PreSonus Audio Electronics
- DiGiCo
- Lawo
Highlights of The Theatre Consoles Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Digital
- Analog
- By Application:
- Broadcast Radio
- Broadcast TV
- Recording Studio
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Theatre Consoles Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Theatre consoles are pieces of furniture that are used in theatres to support the actors and props. They typically have a number of drawers, shelves, and compartments for storage.
Some of the major companies in the theatre consoles market are Yamaha, BEHRINGER, Samsung Electronics, Audiotonix, Siemens(AMS Neve), The Music Group, Cadac, AVID, PreSonus Audio Electronics, DiGiCo, Lawo.
The theatre consoles market is expected to grow at a compound annual growth rate of 5.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Theatre Consoles Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Theatre Consoles Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Theatre Consoles Market - Supply Chain
4.5. Global Theatre Consoles Market Forecast
4.5.1. Theatre Consoles Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Theatre Consoles Market Size (000 Units) and Y-o-Y Growth
4.5.3. Theatre Consoles Market Absolute $ Opportunity
5. Global Theatre Consoles Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Theatre Consoles Market Size and Volume Forecast by Type
5.3.1. Digital
5.3.2. Analog
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Theatre Consoles Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Theatre Consoles Market Size and Volume Forecast by Application
6.3.1. Broadcast Radio
6.3.2. Broadcast TV
6.3.3. Recording Studio
6.3.4. Others
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Theatre Consoles Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Theatre Consoles Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Theatre Consoles Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Theatre Consoles Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Theatre Consoles Demand Share Forecast, 2019-2026
9. North America Theatre Consoles Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Theatre Consoles Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Theatre Consoles Market Size and Volume Forecast by Application
9.4.1. Broadcast Radio
9.4.2. Broadcast TV
9.4.3. Recording Studio
9.4.4. Others
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Theatre Consoles Market Size and Volume Forecast by Type
9.7.1. Digital
9.7.2. Analog
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Theatre Consoles Demand Share Forecast, 2019-2026
10. Latin America Theatre Consoles Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Theatre Consoles Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Theatre Consoles Market Size and Volume Forecast by Application
10.4.1. Broadcast Radio
10.4.2. Broadcast TV
10.4.3. Recording Studio
10.4.4. Others
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Theatre Consoles Market Size and Volume Forecast by Type
10.7.1. Digital
10.7.2. Analog
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Theatre Consoles Demand Share Forecast, 2019-2026
11. Europe Theatre Consoles Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Theatre Consoles Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Theatre Consoles Market Size and Volume Forecast by Application
11.4.1. Broadcast Radio
11.4.2. Broadcast TV
11.4.3. Recording Studio
11.4.4. Others
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Theatre Consoles Market Size and Volume Forecast by Type
11.7.1. Digital
11.7.2. Analog
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractieness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Theatre Consoles Demand Share, 2019-2026
12. Asia Pacific Theatre Consoles Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Theatre Consoles Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Theatre Consoles Market Size and Volume Forecast by Application
12.4.1. Broadcast Radio
12.4.2. Broadcast TV
12.4.3. Recording Studio
12.4.4. Others
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Theatre Consoles Market Size and Volume Forecast by Type
12.7.1. Digital
12.7.2. Analog
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Theatre Consoles Demand Share, 2019-2026
13. Middle East & Africa Theatre Consoles Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Theatre Consoles Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Theatre Consoles Market Size and Volume Forecast by Application
13.4.1. Broadcast Radio
13.4.2. Broadcast TV
13.4.3. Recording Studio
13.4.4. Others
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Theatre Consoles Market Size and Volume Forecast by Type
13.7.1. Digital
13.7.2. Analog
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Theatre Consoles Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Theatre Consoles Market: Market Share Analysis
14.2. Theatre Consoles Distributors and Customers
14.3. Theatre Consoles Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Yamaha
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. BEHRINGER
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Samsung Electronics
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Audiotonix
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Siemens(AMS Neve)
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. The Music Group
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Cadac
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. AVID
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. PreSonus Audio Electronics
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. DiGiCo
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Lawo
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. COMPANY 12
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook