Market Overview:
The global adventure games market is expected to grow at a CAGR of 10.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to various factors such as increasing demand for adventure games among gamers, rising penetration of smartphones and tablets, and growing trend of online gaming. Based on type, the global adventure games market can be segmented into client type and webgame type. The client type segment can be further divided into PC gaming and mobile gaming. The webgame type segment can be further divided into browser-based game and app-based game. Among these, the PC gaming segment is expected to hold a major share in the global adventure games market during the forecast period owing to increasing adoption of PCs for playing video games globally. However, with rising penetration of smartphones and tablets, especially in developing countries such as China and India, the mobile gaming segment is projected to witness high growth rate during the forecast period. Based on application,the global Adventure Games Market can be classified into PC Gaming , Mobile Gaming , Tablet Gaming , Console Gaming & Others .Among these segments ,PCGaming held maximum revenue share in 2017and it will continue its dominance by 2030 end due continuous innovations& technological advancementsin this field .
Product Definition:
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving. The genre has its origins in classic text adventure games, particularly Colossal Cave Adventure, and has been widely popularized by graphic adventure games and console point-and-clicks.
Client Type:
The client type segment is used to differentiate between the various types of players that make up a market. The Adventure Games market can be further segmented into two types of clients, namely free and paid users. The growth factor for each type of client can be determined by looking at their respective engagement rates (number of hours played, number of sessions played, etc.).
Webgame Type:
The global webgame type market size was valued at USD 1.5 billion in 2015 and is expected to grow at a CAGR of XX% from 2016 to 2024. The increasing popularity of social gaming on the internet is one of the key trends escalating market growth. Additionally, rising penetration rate for smartphones & tablets coupled with easy availability of high-speed internet across the globe has resulted in increased adoption rate for online games among children and adults alike.
Application Insights:
The player¢â‚¬â„¢s character adventuring game is the most popular application segment and accounted for more than half of the revenue share in 2017. The PC platform has been considered as the primary gaming platform due to its high graphics capabilities, extensive software library, and wide internet penetration. Furthermore, players prefer playing these games on a personal computer owing to its keyboard/mouse based controls as compared to a mobile device or tablet. This trend is expected to continue over the forecast period with growth in demand from Asia Pacific and Europe regions.
Mobile devices are increasingly being used for gaming purposes owing to their portability along with accessability from remote locations such as offices, hotels etc., which makes it convenient for players who travel frequently on business or leisure trips.
Regional Analysis:
North America dominated the global adventure games market in terms of revenue share in 2017. The region is expected to continue its dominance over the forecast period. This growth can be attributed to increasing online gaming activities, coupled with rising smartphone penetration and high-speed internet connectivity across U.S., Canada, and Mexico. Furthermore, presence of a large number of prominent players such as Zynga Inc.; PopCap Games; Electronic Arts; King Digital Entertainment PLC; Glu Mobile Inc.
Growth Factors:
- Increasing demand for adventure games from the youth population
- Proliferation of new gaming platforms that support adventure games
- Advent of virtual reality technology that offers an immersive experience for players
- Growing trend of indie game development giving rise to new and innovative adventure game concepts
- Rising popularity of eSports competitions featuring adventure games
Scope Of The Report
Report Attributes
Report Details
Report Title
Adventure Games Market Research Report
By Type
Client Type, Webgame Type
By Application
PC, Mobile, Tablet, Others
By Companies
No Code, Dontnod, Frictional Games, Freebird Games, Campo Santo, Fullbright, Activision, Infocom, Infinite Fall, Adeline Software, Telltale Games, Activision, Thekla
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
173
Number of Tables & Figures
122
Customization Available
Yes, the report can be customized as per your need.
Global Adventure Games Market Report Segments:
The global Adventure Games market is segmented on the basis of:
Types
Client Type, Webgame Type
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
PC, Mobile, Tablet, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- No Code
- Dontnod
- Frictional Games
- Freebird Games
- Campo Santo
- Fullbright
- Activision
- Infocom
- Infinite Fall
- Adeline Software
- Telltale Games
- Activision
- Thekla
Highlights of The Adventure Games Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Client Type
- Webgame Type
- By Application:
- PC
- Mobile
- Tablet
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Adventure Games Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Adventure Games are a type of video game that focus on story and exploration. They often include puzzles and challenges, as well as a wide variety of different characters and locations.
Some of the major players in the adventure games market are No Code, Dontnod, Frictional Games, Freebird Games, Campo Santo, Fullbright, Activision, Infocom, Infinite Fall, Adeline Software, Telltale Games, Activision, Thekla.
The adventure games market is expected to grow at a compound annual growth rate of 10.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Adventure Games Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Adventure Games Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Adventure Games Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Adventure Games Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Adventure Games Market Size & Forecast, 2018-2028 4.5.1 Adventure Games Market Size and Y-o-Y Growth 4.5.2 Adventure Games Market Absolute $ Opportunity
Chapter 5 Global Adventure Games Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Adventure Games Market Size Forecast by Type
5.2.1 Client Type
5.2.2 Webgame Type
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Adventure Games Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Adventure Games Market Size Forecast by Applications
6.2.1 PC
6.2.2 Mobile
6.2.3 Tablet
6.2.4 Others
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Adventure Games Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Adventure Games Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Adventure Games Analysis and Forecast
9.1 Introduction
9.2 North America Adventure Games Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Adventure Games Market Size Forecast by Type
9.6.1 Client Type
9.6.2 Webgame Type
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Adventure Games Market Size Forecast by Applications
9.10.1 PC
9.10.2 Mobile
9.10.3 Tablet
9.10.4 Others
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Adventure Games Analysis and Forecast
10.1 Introduction
10.2 Europe Adventure Games Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Adventure Games Market Size Forecast by Type
10.6.1 Client Type
10.6.2 Webgame Type
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Adventure Games Market Size Forecast by Applications
10.10.1 PC
10.10.2 Mobile
10.10.3 Tablet
10.10.4 Others
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Adventure Games Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Adventure Games Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Adventure Games Market Size Forecast by Type
11.6.1 Client Type
11.6.2 Webgame Type
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Adventure Games Market Size Forecast by Applications
11.10.1 PC
11.10.2 Mobile
11.10.3 Tablet
11.10.4 Others
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Adventure Games Analysis and Forecast
12.1 Introduction
12.2 Latin America Adventure Games Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Adventure Games Market Size Forecast by Type
12.6.1 Client Type
12.6.2 Webgame Type
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Adventure Games Market Size Forecast by Applications
12.10.1 PC
12.10.2 Mobile
12.10.3 Tablet
12.10.4 Others
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Adventure Games Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Adventure Games Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Adventure Games Market Size Forecast by Type
13.6.1 Client Type
13.6.2 Webgame Type
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Adventure Games Market Size Forecast by Applications
13.10.1 PC
13.10.2 Mobile
13.10.3 Tablet
13.10.4 Others
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Adventure Games Market: Competitive Dashboard
14.2 Global Adventure Games Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 No Code
14.3.2 Dontnod
14.3.3 Frictional Games
14.3.4 Freebird Games
14.3.5 Campo Santo
14.3.6 Fullbright
14.3.7 Activision
14.3.8 Infocom
14.3.9 Infinite Fall
14.3.10 Adeline Software
14.3.11 Telltale Games
14.3.12 Activision
14.3.13 Thekla