Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Adventure Games Market by Type (Client Type, Webgame Type), By Application (PC, Mobile, Tablet, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Adventure Games Market by Type (Client Type, Webgame Type), By Application (PC, Mobile, Tablet, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 226323 4200 Service & Software 377 173 Pages 4.9 (50)
                                          

Market Overview:


The global adventure games market is expected to grow at a CAGR of 10.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to various factors such as increasing demand for adventure games among gamers, rising penetration of smartphones and tablets, and growing trend of online gaming. Based on type, the global adventure games market can be segmented into client type and webgame type. The client type segment can be further divided into PC gaming and mobile gaming. The webgame type segment can be further divided into browser-based game and app-based game. Among these, the PC gaming segment is expected to hold a major share in the global adventure games market during the forecast period owing to increasing adoption of PCs for playing video games globally. However, with rising penetration of smartphones and tablets, especially in developing countries such as China and India, the mobile gaming segment is projected to witness high growth rate during the forecast period. Based on application,the global Adventure Games Market can be classified into PC Gaming , Mobile Gaming , Tablet Gaming , Console Gaming & Others .Among these segments ,PCGaming held maximum revenue share in 2017and it will continue its dominance by 2030 end due continuous innovations& technological advancementsin this field .


Global Adventure Games Industry Outlook


Product Definition:


An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving. The genre has its origins in classic text adventure games, particularly Colossal Cave Adventure, and has been widely popularized by graphic adventure games and console point-and-clicks.


Client Type:


The client type segment is used to differentiate between the various types of players that make up a market. The Adventure Games market can be further segmented into two types of clients, namely free and paid users. The growth factor for each type of client can be determined by looking at their respective engagement rates (number of hours played, number of sessions played, etc.).


Webgame Type:


The global webgame type market size was valued at USD 1.5 billion in 2015 and is expected to grow at a CAGR of XX% from 2016 to 2024. The increasing popularity of social gaming on the internet is one of the key trends escalating market growth. Additionally, rising penetration rate for smartphones & tablets coupled with easy availability of high-speed internet across the globe has resulted in increased adoption rate for online games among children and adults alike.


Application Insights:


The player¢â‚¬â„¢s character adventuring game is the most popular application segment and accounted for more than half of the revenue share in 2017. The PC platform has been considered as the primary gaming platform due to its high graphics capabilities, extensive software library, and wide internet penetration. Furthermore, players prefer playing these games on a personal computer owing to its keyboard/mouse based controls as compared to a mobile device or tablet. This trend is expected to continue over the forecast period with growth in demand from Asia Pacific and Europe regions.


Mobile devices are increasingly being used for gaming purposes owing to their portability along with accessability from remote locations such as offices, hotels etc., which makes it convenient for players who travel frequently on business or leisure trips.


Regional Analysis:


North America dominated the global adventure games market in terms of revenue share in 2017. The region is expected to continue its dominance over the forecast period. This growth can be attributed to increasing online gaming activities, coupled with rising smartphone penetration and high-speed internet connectivity across U.S., Canada, and Mexico. Furthermore, presence of a large number of prominent players such as Zynga Inc.; PopCap Games; Electronic Arts; King Digital Entertainment PLC; Glu Mobile Inc.


Growth Factors:


  • Increasing demand for adventure games from the youth population
  • Proliferation of new gaming platforms that support adventure games
  • Advent of virtual reality technology that offers an immersive experience for players
  • Growing trend of indie game development giving rise to new and innovative adventure game concepts
  • Rising popularity of eSports competitions featuring adventure games

Scope Of The Report

Report Attributes

Report Details

Report Title

Adventure Games Market Research Report

By Type

Client Type, Webgame Type

By Application

PC, Mobile, Tablet, Others

By Companies

No Code, Dontnod, Frictional Games, Freebird Games, Campo Santo, Fullbright, Activision, Infocom, Infinite Fall, Adeline Software, Telltale Games, Activision, Thekla

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

173

Number of Tables & Figures

122

Customization Available

Yes, the report can be customized as per your need.


Global Adventure Games Market Report Segments:

The global Adventure Games market is segmented on the basis of:

Types

Client Type, Webgame Type

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

PC, Mobile, Tablet, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. No Code
  2. Dontnod
  3. Frictional Games
  4. Freebird Games
  5. Campo Santo
  6. Fullbright
  7. Activision
  8. Infocom
  9. Infinite Fall
  10. Adeline Software
  11. Telltale Games
  12. Activision
  13. Thekla

Global Adventure Games Market Overview


Highlights of The Adventure Games Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Client Type
    2. Webgame Type
  1. By Application:

    1. PC
    2. Mobile
    3. Tablet
    4. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Adventure Games Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Adventure Games Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Adventure Games are a type of video game that focus on story and exploration. They often include puzzles and challenges, as well as a wide variety of different characters and locations.

Some of the major players in the adventure games market are No Code, Dontnod, Frictional Games, Freebird Games, Campo Santo, Fullbright, Activision, Infocom, Infinite Fall, Adeline Software, Telltale Games, Activision, Thekla.

The adventure games market is expected to grow at a compound annual growth rate of 10.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Adventure Games Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Adventure Games Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Adventure Games Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Adventure Games Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Adventure Games Market Size & Forecast, 2018-2028       4.5.1 Adventure Games Market Size and Y-o-Y Growth       4.5.2 Adventure Games Market Absolute $ Opportunity

Chapter 5 Global Adventure Games Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Adventure Games Market Size Forecast by Type
      5.2.1 Client Type
      5.2.2 Webgame Type
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Adventure Games Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Adventure Games Market Size Forecast by Applications
      6.2.1 PC
      6.2.2 Mobile
      6.2.3 Tablet
      6.2.4 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Adventure Games Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Adventure Games Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Adventure Games Analysis and Forecast
   9.1 Introduction
   9.2 North America Adventure Games Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Adventure Games Market Size Forecast by Type
      9.6.1 Client Type
      9.6.2 Webgame Type
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Adventure Games Market Size Forecast by Applications
      9.10.1 PC
      9.10.2 Mobile
      9.10.3 Tablet
      9.10.4 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Adventure Games Analysis and Forecast
   10.1 Introduction
   10.2 Europe Adventure Games Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Adventure Games Market Size Forecast by Type
      10.6.1 Client Type
      10.6.2 Webgame Type
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Adventure Games Market Size Forecast by Applications
      10.10.1 PC
      10.10.2 Mobile
      10.10.3 Tablet
      10.10.4 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Adventure Games Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Adventure Games Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Adventure Games Market Size Forecast by Type
      11.6.1 Client Type
      11.6.2 Webgame Type
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Adventure Games Market Size Forecast by Applications
      11.10.1 PC
      11.10.2 Mobile
      11.10.3 Tablet
      11.10.4 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Adventure Games Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Adventure Games Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Adventure Games Market Size Forecast by Type
      12.6.1 Client Type
      12.6.2 Webgame Type
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Adventure Games Market Size Forecast by Applications
      12.10.1 PC
      12.10.2 Mobile
      12.10.3 Tablet
      12.10.4 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Adventure Games Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Adventure Games Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Adventure Games Market Size Forecast by Type
      13.6.1 Client Type
      13.6.2 Webgame Type
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Adventure Games Market Size Forecast by Applications
      13.10.1 PC
      13.10.2 Mobile
      13.10.3 Tablet
      13.10.4 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Adventure Games Market: Competitive Dashboard
   14.2 Global Adventure Games Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 No Code
      14.3.2 Dontnod
      14.3.3 Frictional Games
      14.3.4 Freebird Games
      14.3.5 Campo Santo
      14.3.6 Fullbright
      14.3.7 Activision
      14.3.8 Infocom
      14.3.9 Infinite Fall
      14.3.10 Adeline Software
      14.3.11 Telltale Games
      14.3.12 Activision
      14.3.13 Thekla

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